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Klang DB: stats, moves, locations & evolution
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Klang DB: stats, moves, locations & evolution
Details of Klang : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Klang: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Klang: Stats and Abilities
Base Stats
HP
60
Att
80
Def
95
Spd
50
Sp. Att
70
Sp. Def
85
Abilities
Plus
When battling with Plus or Minus, Special Attack increases by 50%.
Minus
When battling with Plus or Minus, Special Attack increases by 50%.
Clear Body
(hidden)
Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
120 - 167
76 - 118
90 - 132
49 - 91
67 - 109
81 - 123
Hindering Nature
100
230 - 324
148 - 233
175 - 260
94 - 179
130 - 215
157 - 242
Neutral Nature
50
120 - 167
85 - 132
100 - 147
55 - 102
75 - 122
90 - 137
Neutral Nature
100
230 - 324
165 - 259
195 - 289
105 - 199
145 - 239
175 - 269
Beneficial Nature
50
120 - 167
93 - 145
110 - 161
60 - 112
82 - 134
99 - 150
Beneficial Nature
100
230 - 324
181 - 284
214 - 317
115 - 218
159 - 262
192 - 295
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
600
Height
Weight
Gender
0.6m
51.0kg
Klang is Genderless:100%
Evolution Chart
Pokemon
Evolution condition
Klink
--
Klang
Level 38
Klinklang
Level 49
Type Effectiveness
Resistance/Weaknesses Chart
1/2x
2x
1
1/2x
1
1/2x
2x
0x
2x
1/2x
1/2x
1/2x
1/2x
1
1/2x
1
1/2x
1/2x
Location / How to get
Location
Sun
Evolve Klink
Moon
Evolve Klink
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Vice Grip
-
55
100
30
The target is gripped and squeezed from both sides to inflict damage.
Charge
-
--
--
20
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Thunder Shock
-
40
100
30
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Gear Grind
-
50
85
15
The user attacks by throwing steel gears at its target twice.
Charge
6
--
--
20
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Thunder Shock
11
40
100
30
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Gear Grind
16
50
85
15
The user attacks by throwing steel gears at its target twice.
Bind
21
15
85
20
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.(100%)
Charge Beam
26
50
90
10
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Autotomize
31
--
--
15
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Mirror Shot
36
65
85
10
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.(30%)
Screech
40
--
85
40
An earsplitting screech harshly lowers the target's Defense stat.
Discharge
44
80
100
15
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%)
Metal Sound
48
--
85
40
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Shift Gear
52
--
--
10
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Lock-On
56
--
--
5
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Zap Cannon
60
120
50
5
The user fires an electric blast like a cannon to inflict damage and cause paralysis.(100%)
Hyper Beam
64
150
90
5
The target is attacked with a powerful beam. The user can't move on the next turn.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Hyper Beam
TM15
150
90
5
The target is attacked with a powerful beam. The user can't move on the next turn.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Thunderbolt
TM24
90
100
15
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Sandstorm
TM37
--
--
10
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Charge Beam
TM57
50
90
10
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Rock Polish
TM69
--
--
20
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Volt Switch
TM72
70
100
20
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder Wave
TM73
--
90
20
The user launches a weak jolt of electricity that paralyzes the target.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Flash Cannon
TM91
80
100
10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Wild Charge
TM93
90
100
15
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/200(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Corkscrew Crash
180(Phy)/160(Spe)
--
1
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc
175(Phy)/190(Spe)
--
1
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Transfer Only Moves
Move
Method
Type
Att.
Acc.
PP
Category
Description
Rock Smash
Gen VI TM94 (XY)
HM06 (ΩRαS)
40
100
15
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret Power
Gen VI TM94 (ΩRαS)
70
100
20
The additional effects of this attack depend upon where it was used.(30%)
Gravity
Move Tutor - ORAS
--
--
5
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Iron Defense
Move Tutor - ORAS
--
--
15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magic Coat
Move Tutor - ORAS
--
--
15
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magnet Rise
Move Tutor - ORAS
--
--
10
The user levitates using electrically generated magnetism for five turns.
Recycle
Move Tutor - ORAS
--
--
10
The user recycles a held item that has been used in battle so it can be used again.
Shock Wave
Move Tutor - ORAS
60
--
20
The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam
Move Tutor - ORAS
75
100
15
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
Snore
Move Tutor - ORAS
50
100
15
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
More Moves
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