HP | 60 | Att | 100 | Def | 115 |
Spd | 90 | Sp. Att | 70 | Sp. Def | 85 |
Plus | When battling with Plus or Minus, Special Attack increases by 50%. |
Minus | When battling with Plus or Minus, Special Attack increases by 50%. |
Clear Body (hidden) | Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 120 - 167 | 94 - 136 | 108 - 150 |
85 - 127 | 67 - 109 | 81 - 123 | ||
Hindering Nature | 100 | 230 - 324 | 184 - 269 | 211 - 296 |
166 - 251 | 130 - 215 | 157 - 242 | ||
Neutral Nature | 50 | 120 - 167 | 105 - 152 | 120 - 167 |
95 - 142 | 75 - 122 | 90 - 137 | ||
Neutral Nature | 100 | 230 - 324 | 205 - 299 | 235 - 329 |
185 - 279 | 145 - 239 | 175 - 269 | ||
Beneficial Nature | 50 | 120 - 167 | 115 - 167 | 132 - 183 |
104 - 156 | 82 - 134 | 99 - 150 | ||
Beneficial Nature | 100 | 230 - 324 | 225 - 328 | 258 - 361 |
203 - 306 | 159 - 262 | 192 - 295 |
![]() | 1/2x | ![]() | 2x | ![]() | 1 |
![]() | 1/2x | ![]() | 1 | ![]() | 1/2x |
![]() | 2x | ![]() | 0x | ![]() | 2x |
![]() | 1/2x | ![]() | 1/2x | ![]() | 1/2x |
![]() | 1/2x | ![]() | 1 | ![]() | 1/2x |
![]() | 1 | ![]() | 1/2x | ![]() | 1/2x |
Sun | Evolve Klang |
Moon | Evolve Klang |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Magnetic Flux | - | ![]() | -- | -- | 20 |
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The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |||||
Gear Up | - | ![]() | -- | -- | 20 |
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The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | |||||
Vice Grip | - | ![]() | 55 | 100 | 30 |
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The target is gripped and squeezed from both sides to inflict damage. | |||||
Charge | - | ![]() | -- | -- | 20 |
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The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||
Thunder Shock | - | ![]() | 40 | 100 | 30 |
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A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%) | |||||
Gear Grind | - | ![]() | 50 | 85 | 15 |
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The user attacks by throwing steel gears at its target twice. | |||||
Charge | 6 | ![]() | -- | -- | 20 |
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The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. | |||||
Thunder Shock | 11 | ![]() | 40 | 100 | 30 |
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A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%) | |||||
Gear Grind | 16 | ![]() | 50 | 85 | 15 |
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The user attacks by throwing steel gears at its target twice. | |||||
Bind | 21 | ![]() | 15 | 85 | 20 |
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.(100%) | |||||
Charge Beam | 25 | ![]() | 50 | 90 | 10 |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
Autotomize | 31 | ![]() | -- | -- | 15 |
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The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||
Mirror Shot | 36 | ![]() | 65 | 85 | 10 |
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The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.(30%) | |||||
Screech | 40 | ![]() | -- | 85 | 40 |
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An earsplitting screech harshly lowers the target's Defense stat. | |||||
Discharge | 44 | ![]() | 80 | 100 | 15 |
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The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%) | |||||
Metal Sound | 48 | ![]() | -- | 85 | 40 |
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A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. | |||||
Shift Gear | 54 | ![]() | -- | -- | 10 |
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The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||
Lock-On | 60 | ![]() | -- | -- | 5 |
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The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||
Zap Cannon | 66 | ![]() | 120 | 50 | 5 |
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The user fires an electric blast like a cannon to inflict damage and cause paralysis.(100%) | |||||
Hyper Beam | 72 | ![]() | 150 | 90 | 5 |
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The target is attacked with a powerful beam. The user can't move on the next turn. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Toxic | TM06 | ![]() | -- | 90 | 10 |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | ![]() | 60 | 100 | 15 |
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A unique attack that varies in type depending on the Pokémon using it. | |||||
Hyper Beam | TM15 | ![]() | 150 | 90 | 5 |
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The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | ![]() | -- | -- | 10 |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Frustration | TM21 | ![]() | ?? | 100 | 20 |
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This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Thunderbolt | TM24 | ![]() | 90 | 100 | 15 |
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%) | |||||
Thunder | TM25 | ![]() | 110 | 70 | 10 |
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%) | |||||
Return | TM27 | ![]() | ?? | 100 | 20 |
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This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Double Team | TM32 | ![]() | -- | -- | 15 |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Sandstorm | TM37 | ![]() | -- | -- | 10 |
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A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||
Facade | TM42 | ![]() | 70 | 100 | 20 |
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This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | ![]() | -- | -- | 10 |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Round | TM48 | ![]() | 60 | 100 | 15 |
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Charge Beam | TM57 | ![]() | 50 | 90 | 10 |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
Giga Impact | TM68 | ![]() | 150 | 90 | 5 |
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The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Rock Polish | TM69 | ![]() | -- | -- | 20 |
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The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||
Volt Switch | TM72 | ![]() | 70 | 100 | 20 |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Thunder Wave | TM73 | ![]() | -- | 90 | 20 |
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The user launches a weak jolt of electricity that paralyzes the target. | |||||
Swagger | TM87 | ![]() | -- | 85 | 15 |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | ![]() | -- | -- | 10 |
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While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | ![]() | -- | -- | 10 |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Flash Cannon | TM91 | ![]() | 80 | 100 | 10 |
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The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%) | |||||
Trick Room | TM92 | ![]() | -- | -- | 5 |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Wild Charge | TM93 | ![]() | 90 | 100 | 15 |
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The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||
Confide | TM100 | ![]() | -- | -- | 20 |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | ![]() | 200(Phy)/200(Spe) | -- | 1 |
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The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Corkscrew Crash | ![]() | 180(Phy)/160(Spe) | -- | 1 |
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The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Gigavolt Havoc | ![]() | 175(Phy)/190(Spe) | -- | 1 |
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The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | ![]() | 40 | 100 | 15 |
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The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | ![]() | 70 | 100 | 20 |
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The additional effects of this attack depend upon where it was used.(30%) | |||||
Gravity | Move Tutor - ORAS | ![]() | -- | -- | 5 |
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Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||
Iron Defense | Move Tutor - ORAS | ![]() | -- | -- | 15 |
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The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
Magic Coat | Move Tutor - ORAS | ![]() | -- | -- | 15 |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Magnet Rise | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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The user levitates using electrically generated magnetism for five turns. | |||||
Recycle | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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The user recycles a held item that has been used in battle so it can be used again. | |||||
Shock Wave | Move Tutor - ORAS | ![]() | 60 | -- | 20 |
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The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Signal Beam | Move Tutor - ORAS | ![]() | 75 | 100 | 15 |
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The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Snore | Move Tutor - ORAS | ![]() | 50 | 100 | 15 |
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) |