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Klinklang DB: stats, moves, locations & evolution

Details of Klinklang : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Klinklang: Stats and Abilities

Klinklang

Base Stats

HP60Att100Def115
Spd90Sp. Att70Sp. Def85

Abilities

Plus When battling with Plus or Minus, Special Attack increases by 50%.
Minus When battling with Plus or Minus, Special Attack increases by 50%.
Clear Body
(hidden)
Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.

QR Code

Klinklang

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50120 - 16794 - 136108 - 150
85 - 12767 - 10981 - 123
Hindering Nature 100230 - 324184 - 269211 - 296
166 - 251130 - 215157 - 242
Neutral Nature 50120 - 167105 - 152120 - 167
95 - 14275 - 12290 - 137
Neutral Nature 100230 - 324205 - 299235 - 329
185 - 279145 - 239175 - 269
Beneficial Nature 50120 - 167115 - 167132 - 183
104 - 15682 - 13499 - 150
Beneficial Nature 100230 - 324225 - 328258 - 361
203 - 306159 - 262192 - 295

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
601steel
HeightWeightGender
0.6m81.0kgKlinklang is Genderless:100%

Evolution Chart

PokemonEvolution condition
Klink
Klink
--
Klang
Klang
Level 38
Klinklang
Klinklang
Level 49

Type Effectiveness

Resistance/Weaknesses Chart

Normal1/2xFire2xWater1
Grass1/2xElectric1Ice1/2x
Fighting2xPoison0xGround2x
Flying1/2xPsychic1/2xBug1/2x
Rock1/2xGhost1Dragon1/2x
Dark1Steel1/2xFairy1/2x

Location / How to get

Location

SunEvolve Klang
MoonEvolve Klang

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Magnetic Flux-electric----20
other
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Gear Up-steel----20
other
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Vice Grip-normal5510030
physical
The target is gripped and squeezed from both sides to inflict damage.
Charge-electric----20
other
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Thunder Shock-electric4010030
special
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Gear Grind-steel508515
physical
The user attacks by throwing steel gears at its target twice.
Charge6electric----20
other
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Thunder Shock11electric4010030
special
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Gear Grind16steel508515
physical
The user attacks by throwing steel gears at its target twice.
Bind21normal158520
physical
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.(100%)
Charge Beam25electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Autotomize31steel----15
other
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Mirror Shot36steel658510
special
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.(30%)
Screech40normal--8540
other
An earsplitting screech harshly lowers the target's Defense stat.
Discharge44electric8010015
special
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%)
Metal Sound48steel--8540
other
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Shift Gear54steel----10
other
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Lock-On60normal----5
other
The user takes sure aim at the target. This ensures the next attack does not miss the target.
Zap Cannon66electric120505
special
The user fires an electric blast like a cannon to inflict damage and cause paralysis.(100%)
Hyper Beam72normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
SandstormTM37rock----10
other
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Rock PolishTM69rock----20
other
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Volt SwitchTM72electric7010020
special
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Flash CannonTM91steel8010010
special
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Trick RoomTM92psychic----5
other
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wild ChargeTM93electric9010015
physical
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Corkscrew Crashsteel180(Phy)/160(Spe)--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havocelectric175(Phy)/190(Spe)--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
GravityMove Tutor - ORASpsychic----5
other
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Iron DefenseMove Tutor - ORASsteel----15
other
The user hardens its body's surface like iron, sharply raising its Defense stat.
Magic CoatMove Tutor - ORASpsychic----15
other
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magnet RiseMove Tutor - ORASelectric----10
other
The user levitates using electrically generated magnetism for five turns.
RecycleMove Tutor - ORASnormal----10
other
The user recycles a held item that has been used in battle so it can be used again.
Shock WaveMove Tutor - ORASelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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