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Sawsbuck DB: stats, moves, locations & evolution

Details of Sawsbuck : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Sawsbuck: Stats and Abilities

Sawsbuck

Base Stats

HP80Att100Def70
Spd95Sp. Att60Sp. Def70

Abilities

Chlorophyll When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Sap Sipper Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Serene Grace
(hidden)
The chances of a move having a secondary effect is doubled.

QR Code

Sawsbuck

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50140 - 18794 - 13667 - 109
90 - 13258 - 10067 - 109
Hindering Nature 100270 - 364184 - 269130 - 215
175 - 260112 - 197130 - 215
Neutral Nature 50140 - 187105 - 15275 - 122
100 - 14765 - 11275 - 122
Neutral Nature 100270 - 364205 - 299145 - 239
195 - 289125 - 219145 - 239
Beneficial Nature 50140 - 187115 - 16782 - 134
110 - 16171 - 12382 - 134
Beneficial Nature 100270 - 364225 - 328159 - 262
214 - 317137 - 240159 - 262

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
586normalgrass
HeightWeightGender
1.9m92.5kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Deerling
Deerling
--
Sawsbuck
Sawsbuck
Level 34

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire2xWater1/2x
Grass1/2xElectric1/2xIce2x
Fighting2xPoison2xGround1/2x
Flying2xPsychic1Bug2x
Rock1Ghost0xDragon1
Dark1Steel1Fairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Horn Leech-grass7510010
physical
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Megahorn-bug1208510
physical
Using its tough and impressive horn, the user rams into the target with no letup.
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Camouflage-normal----20
other
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Growl-normal--10040
other
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Sand Attack-ground--10015
other
Sand is hurled in the target's face, reducing the target's accuracy.
Growl4normal--10040
other
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Sand Attack7ground--10015
other
Sand is hurled in the target's face, reducing the target's accuracy.
Double Kick10fighting3010030
physical
The target is quickly kicked twice in succession using both feet.
Leech Seed13grass--9010
other
A seed is planted on the target. It steals some HP from the target every turn.
Feint Attack16dark60--20
physical
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Take Down20normal908520
physical
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Jump Kick24fighting1009510
physical
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Aromatherapy28grass----5
other
The user releases a soothing scent that heals all status conditions affecting the user's party.
Energy Ball32grass9010010
special
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Charm36fairy--10020
other
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Nature Power44normal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Double-Edge52normal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
Solar Beam60grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Work UpTM01normal----30
other
The user is roused, and its Attack and Sp. Atk stats increase.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed VoiceTM49normal4010015
special
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Energy BallTM53grass9010010
special
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Swords DanceTM75normal----20
other
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wild ChargeTM93electric9010015
physical
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Nature PowerTM96normal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Fake Tearsdark--10020
other
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Natural Giftnormal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Synthesisgrass----5
other
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seedgrass--10010
other
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Odor Sleuthnormal----40
other
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Agilitypsychic----30
other
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Sleep Talknormal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
Baton Passnormal----40
other
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Grass Whistlegrass--5515
other
The user plays a pleasant melody that lulls the target into a deep sleep.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting180--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Savage Spin-Outbug190--1
physical
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmareghost160--1
special
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Bloom Doomgrass140(Phy)/190(Spe)--1
physical
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havocelectric175--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipsedark120--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
RetaliateGen VI TM67normal701005
physical
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
CutGen VI HM01normal509530
physical
The target is cut with a scythe or claw.
BounceMove Tutor - ORASflying85855
physical
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%)
Giga DrainMove Tutor - ORASgrass7510010
special
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Last ResortMove Tutor - ORASnormal1401005
physical
This move can be used only after the user has used all the other moves it knows in the battle.
Seed BombMove Tutor - ORASgrass8010015
physical
The user slams a barrage of hard-shelled seeds down on the target from above.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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