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Dartrix DB: stats, moves, locations & evolution

Details of Dartrix : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Dartrix: Stats and Abilities

Dartrix

Base Stats

HP78Att75Def75
Spd52Sp. Att70Sp. Def70

Abilities

Overgrow When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Long Reach
(hidden)
The Pokémon uses its moves without making contact with the target.

QR Code

Dartrix

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50138 - 18572 - 11472 - 114
51 - 9367 - 10967 - 109
Hindering Nature 100266 - 360139 - 224139 - 224
98 - 182130 - 215130 - 215
Neutral Nature 50138 - 18580 - 12780 - 127
57 - 10475 - 12275 - 122
Neutral Nature 100266 - 360155 - 249155 - 249
109 - 203145 - 239145 - 239
Beneficial Nature 50138 - 18588 - 13988 - 139
62 - 11482 - 13482 - 134
Beneficial Nature 100266 - 360170 - 273170 - 273
119 - 223159 - 262159 - 262

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
723grassflying
HeightWeightGender
0.7m16.0kgMale ♂:87.5%
Female ♀:12.5%

Evolution Chart

PokemonEvolution condition
Rowlet
Rowlet
--
Dartrix
Dartrix
Level 17
Decidueye
Decidueye
Level 34

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire2xWater1/2x
Grass1/4xElectric1Ice4x
Fighting1/2xPoison2xGround0x
Flying2xPsychic1Bug1
Rock2xGhost1Dragon1
Dark1Steel1Fairy1

Location / How to get

Location

SunEvolve Rowlet
MoonEvolve Rowlet

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Leafage-grass4010040
physical
The user attacks by pelting the target with leaves.
Growl-normal--10040
other
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Peck-flying3510035
physical
The target is jabbed with a sharply pointed beak or horn.
Growl4normal--10040
other
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Peck8flying3510035
physical
The target is jabbed with a sharply pointed beak or horn.
Astonish11ghost3010015
physical
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%)
Razor Leaf15grass559525
physical
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Foresight19normal----40
other
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Pluck24flying6010020
physical
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Synthesis28grass----5
other
The user restores its own HP. The amount of HP regained varies with the weather.
Fury Attack33normal158520
physical
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Sucker Punch37dark701005
physical
This move enables the user to attack first. This move fails if the target is not readying an attack.
Leaf Blade42grass9010015
physical
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Feather Dance46flying--10015
other
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Brave Bird51flying12010015
physical
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Nasty Plot55dark----20
other
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Work UpTM01normal----30
other
The user is roused, and its Attack and Sp. Atk stats increase.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
RoostTM19flying----10
other
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed VoiceTM49normal4010015
special
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Steel WingTM51steel709025
physical
The target is hit with wings of steel. This may also raise the user's Defense stat.(10%)
Energy BallTM53grass9010010
special
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
False SwipeTM54normal4010040
physical
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Shadow ClawTM65ghost7010015
physical
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Swords DanceTM75normal----20
other
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature PowerTM96normal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Curseghost----10
other
A move that works differently for the Ghost type than for all other types.
Confuse Rayghost--10010
other
The target is exposed to a sinister ray that triggers confusion.
Ominous Windghost601005
special
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.(20%)
Hazeice----30
other
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Baton Passnormal----40
other
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Defogflying----15
other
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Grass Pledgegrass8010010
special

Learn by tutoring

MoveTypeAtt.Acc.PP
Category
Description
Grass Pledgegrass8010010
special
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal160(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrikeflying190--1
physical
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmareghost140(Phy)/120(Spe)--1
physical
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel140--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doomgrass175(Phy)/190(Spe)--1
physical
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark140--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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