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Rowlet DB: stats, moves, locations & evolution
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Rowlet DB: stats, moves, locations & evolution
Details of Rowlet : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Rowlet: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Rowlet: Stats and Abilities
Base Stats
HP
68
Att
55
Def
55
Spd
42
Sp. Att
50
Sp. Def
50
Abilities
Overgrow
When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Long Reach
(hidden)
The Pokémon uses its moves without making contact with the target.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
128 - 175
54 - 96
54 - 96
42 - 84
49 - 91
49 - 91
Hindering Nature
100
246 - 340
103 - 188
103 - 188
80 - 164
94 - 179
94 - 179
Neutral Nature
50
128 - 175
60 - 107
60 - 107
47 - 94
55 - 102
55 - 102
Neutral Nature
100
246 - 340
115 - 209
115 - 209
89 - 183
105 - 199
105 - 199
Beneficial Nature
50
128 - 175
66 - 117
66 - 117
51 - 103
60 - 112
60 - 112
Beneficial Nature
100
246 - 340
126 - 229
126 - 229
97 - 201
115 - 218
115 - 218
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
722
Height
Weight
Gender
0.3m
1.5kg
Male ♂:87.5%
Female ♀:12.5%
Evolution Chart
Pokemon
Evolution condition
Rowlet
--
Dartrix
Level 17
Decidueye
Level 34
Type Effectiveness
Resistance/Weaknesses Chart
1
2x
1/2x
1/4x
1
4x
1/2x
2x
0x
2x
1
1
2x
1
1
1
1
1
Location / How to get
Location
Sun
Iki Town - Starter Pokテゥmon
Moon
Iki Town - Starter Pokテゥmon
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Tackle
-
40
100
35
A physical attack in which the user charges and slams into the target with its whole body.
Leafage
-
40
100
40
The user attacks by pelting the target with leaves.
Growl
4
--
100
40
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Peck
8
35
100
35
The target is jabbed with a sharply pointed beak or horn.
Astonish
11
30
100
15
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%)
Razor Leaf
15
55
95
25
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Foresight
18
--
--
40
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Pluck
22
60
100
20
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Synthesis
25
--
--
5
The user restores its own HP. The amount of HP regained varies with the weather.
Fury Attack
29
15
85
20
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Sucker Punch
32
70
100
5
This move enables the user to attack first. This move fails if the target is not readying an attack.
Leaf Blade
36
90
100
15
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Feather Dance
39
--
100
15
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Brave Bird
43
120
100
15
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Nasty Plot
46
--
--
20
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Work Up
TM01
--
--
30
The user is roused, and its Attack and Sp. Atk stats increase.
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Sunny Day
TM11
--
--
5
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Light Screen
TM16
--
--
30
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Roost
TM19
--
--
10
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Safeguard
TM20
--
--
25
The user creates a protective field that prevents status conditions for five turns.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed Voice
TM49
40
100
15
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Steel Wing
TM51
70
90
25
The target is hit with wings of steel. This may also raise the user's Defense stat.(10%)
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
False Swipe
TM54
40
100
40
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Shadow Claw
TM65
70
100
15
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Swords Dance
TM75
--
--
20
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature Power
TM96
--
--
20
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Curse
--
--
10
A move that works differently for the Ghost type than for all other types.
Confuse Ray
--
100
10
The target is exposed to a sinister ray that triggers confusion.
Ominous Wind
60
100
5
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.(20%)
Haze
--
--
30
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Baton Pass
--
--
40
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Defog
--
--
15
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Grass Pledge
80
100
10
Details of Rowlet's egg moves
More Moves
Learn by tutoring
Move
Type
Att.
Acc.
PP
Category
Description
Grass Pledge
80
100
10
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/120(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike
190
--
1
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmare
140(Phy)/120(Spe)
--
1
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash
140
--
1
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom
175(Phy)/190(Spe)
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
140
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
More Moves
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Steel-type Pokemon
2
Where do I catch these
Froakie : egg moves / learn by breeding
1
deez
Ash's Greninja
7
good
Dragon-type Pokemon
1
Ty very useful
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