HP | 110 | Att | 65 | Def | 75 |
Spd | 30 | Sp. Att | 125 | Sp. Def | 85 |
Overcoat | Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc. |
Magic Guard | Prevents all damage except from direct-attack moves. |
Regenerator (hidden) | When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 170 - 217 | 63 - 105 | 72 - 114 |
31 - 73 | 117 - 159 | 81 - 123 | ||
Hindering Nature | 100 | 330 - 424 | 121 - 206 | 139 - 224 |
58 - 143 | 229 - 314 | 157 - 242 | ||
Neutral Nature | 50 | 170 - 217 | 70 - 117 | 80 - 127 |
35 - 82 | 130 - 177 | 90 - 137 | ||
Neutral Nature | 100 | 330 - 424 | 135 - 229 | 155 - 249 |
65 - 159 | 255 - 349 | 175 - 269 | ||
Beneficial Nature | 50 | 170 - 217 | 77 - 128 | 88 - 139 |
38 - 90 | 143 - 194 | 99 - 150 | ||
Beneficial Nature | 100 | 330 - 424 | 148 - 251 | 170 - 273 |
71 - 174 | 280 - 383 | 192 - 295 |
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1/2x | 1 | 1 | |||
1 | 1/2x | 2x | |||
1 | 2x | 1 | |||
2x | 1 | 1 |
Sun | Evolve Duosion |
Moon | Evolve Duosion |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Dizzy Punch | - | 70 | 100 | 10 | |
The target is hit with rhythmically launched punches. This may also leave the target confused.(20%) | |||||
Psywave | - | ?? | 100 | 15 | |
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||
Reflect | - | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Rollout | - | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Snatch | - | -- | -- | 10 | |
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||
Reflect | 3 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Rollout | 7 | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Snatch | 10 | -- | -- | 10 | |
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||
Hidden Power | 14 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Light Screen | 16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Charm | 19 | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||
Recover | 24 | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||
Psyshock | 25 | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
Endeavor | 28 | ?? | 100 | 5 | |
This attack move cuts down the target's HP to equal the user's HP. | |||||
Future Sight | 31 | 120 | 100 | 10 | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||
Pain Split | 34 | -- | -- | 20 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||
Psychic | 39 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Skill Swap | 45 | -- | -- | 10 | |
The user employs its psychic power to exchange Abilities with the target. | |||||
Heal Block | 54 | -- | 100 | 15 | |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||
Wonder Room | 59 | -- | -- | 10 | |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Psyshock | TM03 | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Thunder | TM25 | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%) | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Rock Tomb | TM39 | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Focus Blast | TM52 | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%) | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Fling | TM56 | ?? | 100 | 10 | |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Embargo | TM63 | -- | 100 | 15 | |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||
Explosion | TM64 | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Thunder Wave | TM73 | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Gyro Ball | TM74 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Rock Slide | TM80 | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%) | |||||
Infestation | TM83 | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can't flee during this time.(100%) | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Flash Cannon | TM91 | 80 | 100 | 10 | |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%) | |||||
Trick Room | TM92 | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Night Shade | ?? | 100 | 15 | |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | ||||
Astonish | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%) | ||||
Confuse Ray | -- | 100 | 10 | |
The target is exposed to a sinister ray that triggers confusion. | ||||
Acid Armor | -- | -- | 20 | |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||||
Trick | -- | 100 | 10 | |
The user catches the target off guard and swaps its held item with its own. | ||||
Imprison | -- | -- | 10 | |
If opposing Pokémon know any move also known by the user, they are prevented from using it. | ||||
Secret Power | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | ||||
Astonish | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%) | ||||
Helping Hand | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 190 | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Continental Crush | 140 | -- | 1 | |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 100 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 100(Phy)/160(Spe) | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160(Phy)/160(Spe) | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 175 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 185 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Shattered Psyche | 190 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 100 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Power-up Punch | Gen VI TM98 | 40 | 100 | 20 | |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%) | |||||
Strength | Gen VI HM04 | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. | |||||
After You | Move Tutor - ORAS | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Drain Punch | Move Tutor - ORAS | 75 | 100 | 10 | |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||
Fire Punch | Move Tutor - ORAS | 75 | 100 | 15 | |
The target is punched with a fiery fist. This may also leave the target with a burn.(10%) | |||||
Focus Punch | Move Tutor - ORAS | 150 | 100 | 20 | |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
Gravity | Move Tutor - ORAS | -- | -- | 5 | |
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | |||||
Ice Punch | Move Tutor - ORAS | 75 | 100 | 15 | |
The target is punched with an icy fist. This may also leave the target frozen.(10%) | |||||
Iron Defense | Move Tutor - ORAS | -- | -- | 15 | |
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
Knock Off | Move Tutor - ORAS | 65 | 100 | 20 | |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||
Magic Coat | Move Tutor - ORAS | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Role Play | Move Tutor - ORAS | -- | -- | 10 | |
The user mimics the target completely, copying the target's natural Ability. | |||||
Shock Wave | Move Tutor - ORAS | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Signal Beam | Move Tutor - ORAS | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Superpower | Move Tutor - ORAS | 120 | 100 | 5 | |
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%) | |||||
Thunder Punch | Move Tutor - ORAS | 75 | 100 | 15 | |
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%) | |||||
Zen Headbutt | Move Tutor - ORAS | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%) |