HP | 65 | Att | 65 | Def | 60 |
Spd | 130 | Sp. Att | 110 | Sp. Def | 95 |
Volt Absorb | The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves. |
Quick Feet (hidden) | Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 125 - 172 | 63 - 105 | 58 - 100 |
121 - 163 | 103 - 145 | 90 - 132 | ||
Hindering Nature | 100 | 240 - 334 | 121 - 206 | 112 - 197 |
238 - 323 | 202 - 287 | 175 - 260 | ||
Neutral Nature | 50 | 125 - 172 | 70 - 117 | 65 - 112 |
135 - 182 | 115 - 162 | 100 - 147 | ||
Neutral Nature | 100 | 240 - 334 | 135 - 229 | 125 - 219 |
265 - 359 | 225 - 319 | 195 - 289 | ||
Beneficial Nature | 50 | 125 - 172 | 77 - 128 | 71 - 123 |
148 - 200 | 126 - 178 | 110 - 161 | ||
Beneficial Nature | 100 | 240 - 334 | 148 - 251 | 137 - 240 |
291 - 394 | 247 - 350 | 214 - 317 |
1 | 1 | 1 | |||
1 | 1/2x | 1 | |||
1 | 1 | 2x | |||
1/2x | 1 | 1 | |||
1 | 1 | 1 | |||
1 | 1/2x | 1 |
Sun | Evolve Eevee |
Moon | Evolve Eevee |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Thunder Shock | - | 40 | 100 | 30 | |
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%) | |||||
Helping Hand | - | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Tackle | - | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Tail Whip | - | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||
Sand Attack | 5 | -- | 100 | 15 | |
Sand is hurled in the target's face, reducing the target's accuracy. | |||||
Baby-Doll Eyes | 9 | -- | 100 | 30 | |
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |||||
Quick Attack | 13 | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||
Double Kick | 17 | 30 | 100 | 30 | |
The target is quickly kicked twice in succession using both feet. | |||||
Thunder Fang | 20 | 65 | 95 | 15 | |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.(20%) | |||||
Pin Missile | 25 | 25 | 95 | 20 | |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||
Agility | 29 | -- | -- | 30 | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||
Thunder Wave | 33 | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Discharge | 37 | 80 | 100 | 15 | |
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%) | |||||
Last Resort | 41 | 140 | 100 | 5 | |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Thunder | 45 | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%) |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Work Up | TM01 | -- | -- | 30 | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Roar | TM05 | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Thunderbolt | TM24 | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%) | |||||
Thunder | TM25 | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%) | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Echoed Voice | TM49 | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||
Charge Beam | TM57 | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Volt Switch | TM72 | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Thunder Wave | TM73 | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Wild Charge | TM93 | 90 | 100 | 15 | |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Charm | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ||||
Flail | ?? | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Curse | -- | -- | 10 | |
A move that works differently for the Ghost type than for all other types. | ||||
Tickle | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||
Wish | -- | -- | 10 | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||
Yawn | -- | -- | 10 | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||
Fake Tears | -- | 100 | 20 | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||
Covet | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | ||||
Detect | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||
Natural Gift | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | ||||
Stored Power | 20 | 100 | 10 | |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||
Synchronoise | 120 | 100 | 10 | |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | ||||
Captivate | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 100 | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Savage Spin-Out | 140 | -- | 1 | |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 160 | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 175(Phy)/185(Spe) | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Shattered Psyche | 190 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Covet | Lv. 1 Eevee | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | |||||
Growl | Lv. 1 Eevee | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||
Bite | Lv. 17 Eevee | 60 | 100 | 25 | |
The target is bitten with viciously sharp fangs. This may also make the target flinch.(30%) | |||||
Swift | Lv. 17 Eevee | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Refresh | Lv. 20 Eevee | -- | -- | 20 | |
The user rests to cure itself of poisoning, a burn, or paralysis. | |||||
Take Down | Lv. 25 Eevee | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
Charm | Lv. 29 Eevee | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||
Baton Pass | Lv. 33 Eevee | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||
Double-edge | Lv. 37 Eevee | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Trump Card | Lv. 45 Eevee | ?? | -- | 5 | |
The fewer PP this move has, the greater its power. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Dig | Gen VI TM28 | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. | |||||
Retaliate | Gen VI TM67 | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Strength | Gen VI HM04 | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. | |||||
Heal Bell | Move Tutor - ORAS | -- | -- | 5 | |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||
Hyper Voice | Move Tutor - ORAS | 90 | 100 | 10 | |
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||
Iron Tail | Move Tutor - ORAS | 100 | 75 | 15 | |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%) | |||||
Magnet Rise | Move Tutor - ORAS | -- | -- | 10 | |
The user levitates using electrically generated magnetism for five turns. | |||||
Shock Wave | Move Tutor - ORAS | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Signal Beam | Move Tutor - ORAS | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Shock Wave | Gen IV TM34 | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Swift | Move Tutor - PtHGSS | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Mud-slap | Move Tutor - PtHGSS | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
Headbutt | Move Tutor - HGSS | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%) | |||||
Body Slam | Move Tutor - FRLG | 85 | 100 | 15 | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) | |||||
Double-edge | Move Tutor - FRLG | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
Take Down | Gen I TM09 | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
Rage | Gen I TM20 | 20 | 100 | 20 | |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
Reflect | Gen I TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Bide | Gen I TM34 | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |