HP | 55 | Att | 55 | Def | 50 |
Spd | 55 | Sp. Att | 45 | Sp. Def | 65 |
Run Away | Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. |
Adaptability | Increases the Same Type Attack Bonus from 1.5 to 2. |
Anticipation (hidden) | Warns when the foe knows 1-hit KO or super-effective moves. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 115 - 162 | 54 - 96 | 49 - 91 |
54 - 96 | 45 - 87 | 63 - 105 | ||
Hindering Nature | 100 | 220 - 314 | 103 - 188 | 94 - 179 |
103 - 188 | 85 - 170 | 121 - 206 | ||
Neutral Nature | 50 | 115 - 162 | 60 - 107 | 55 - 102 |
60 - 107 | 50 - 97 | 70 - 117 | ||
Neutral Nature | 100 | 220 - 314 | 115 - 209 | 105 - 199 |
115 - 209 | 95 - 189 | 135 - 229 | ||
Beneficial Nature | 50 | 115 - 162 | 66 - 117 | 60 - 112 |
66 - 117 | 55 - 106 | 77 - 128 | ||
Beneficial Nature | 100 | 220 - 314 | 126 - 229 | 115 - 218 |
126 - 229 | 104 - 207 | 148 - 251 |
1 | 1 | 1 | |||
1 | 1 | 1 | |||
2x | 1 | 1 | |||
1 | 1 | 1 | |||
1 | 0x | 1 | |||
1 | 1 | 1 |
Sun | Route 4, Route 6 |
Moon | Route 4, Route 6 |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Covet | - | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | |||||
Helping Hand | - | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Growl | - | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||
Tackle | - | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||
Tail Whip | - | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||
Sand Attack | 5 | -- | 100 | 15 | |
Sand is hurled in the target's face, reducing the target's accuracy. | |||||
Baby-Doll Eyes | 9 | -- | 100 | 30 | |
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |||||
Quick Attack | 13 | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||
Bite | 17 | 60 | 100 | 25 | |
The target is bitten with viciously sharp fangs. This may also make the target flinch.(30%) | |||||
Swift | 17 | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Refresh | 20 | -- | -- | 20 | |
The user rests to cure itself of poisoning, a burn, or paralysis. | |||||
Take Down | 25 | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
Charm | 29 | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||
Baton Pass | 33 | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||
Double-Edge | 37 | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Last Resort | 41 | 140 | 100 | 5 | |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Trump Card | 45 | ?? | -- | 5 | |
The fewer PP this move has, the greater its power. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Work Up | TM01 | -- | -- | 30 | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Echoed Voice | TM49 | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Charm | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | ||||
Flail | ?? | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Curse | -- | -- | 10 | |
A move that works differently for the Ghost type than for all other types. | ||||
Tickle | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | ||||
Wish | -- | -- | 10 | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||
Yawn | -- | -- | 10 | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||
Fake Tears | -- | 100 | 20 | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||
Covet | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | ||||
Detect | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||
Natural Gift | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | ||||
Stored Power | 20 | 100 | 10 | |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||
Synchronoise | 120 | 100 | 10 | |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | ||||
Captivate | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ||||
Celebrate | -- | -- | 40 | |
Pokémon Center - Birthday Distribution |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/160(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 160 | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Shattered Psyche | 190 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||
Extreme Evoboost | -- | -- | 1 | |
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.(100%) |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Dig | Gen VI TM28 | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. | |||||
Retaliate | Gen VI TM67 | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Heal Bell | Move Tutor - ORAS | -- | -- | 5 | |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||
Hyper Voice | Move Tutor - ORAS | 90 | 100 | 10 | |
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||
Iron Tail | Move Tutor - ORAS | 100 | 75 | 15 | |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%) | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Mud-slap | Move Tutor - PtHGSS | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
Headbutt | Move Tutor - HGSS | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%) | |||||
Body Slam | Move Tutor - FRLG | 85 | 100 | 15 | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
Rage | Gen I TM20 | 20 | 100 | 20 | |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
Reflect | Gen I TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Bide | Gen I TM34 | ?? | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |