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Electabuzz DB: stats, moves, locations & evolution

Details of Electabuzz : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Electabuzz: Stats and Abilities

Electabuzz

Base Stats

HP65Att83Def57
Spd105Sp. Att95Sp. Def85

Abilities

Static The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Vital Spirit
(hidden)
The Pokémon cannot be Asleep while having this ability.

QR Code

Electabuzz

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50125 - 17279 - 12155 - 98
99 - 14190 - 13281 - 123
Hindering Nature 100240 - 334153 - 238107 - 191
193 - 278175 - 260157 - 242
Neutral Nature 50125 - 17288 - 13562 - 109
110 - 157100 - 14790 - 137
Neutral Nature 100240 - 334171 - 265119 - 213
215 - 309195 - 289175 - 269
Beneficial Nature 50125 - 17296 - 14868 - 119
121 - 172110 - 16199 - 150
Beneficial Nature 100240 - 334188 - 291130 - 234
236 - 339214 - 317192 - 295

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
125electric
HeightWeightGender
1.1m30.0kgMale ♂:75%
Female ♀:2:25%

Evolution Chart

PokemonEvolution condition
Elekid
Elekid
--
Electabuzz
Electabuzz
Level 30
Electivire
Electivire
Level tradeelectirizer

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1/2xIce1
Fighting1Poison1Ground2x
Flying1/2xPsychic1Bug1
Rock1Ghost1Dragon1
Dark1Steel1/2xFairy1

Location / How to get

Location

SunRoute 12 (SOS Only), Blush Mountain (SOS Only)
MoonRoute 12 (SOS Only), Blush Mountain (SOS Only)

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Quick Attack-normal4010030
physical
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Leer-normal--10030
other
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.(100%)
Thunder Shock-electric4010030
special
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Thunder Shock5electric4010030
special
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Low Kick8fighting??10020
physical
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Swift12normal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Shock Wave15electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Thunder Wave19electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Electro Ball22electric??10010
special
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Light Screen26psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Thunder Punch29electric7510015
physical
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%)
Discharge36electric8010015
special
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%)
Screech42normal--8540
other
An earsplitting screech harshly lowers the target's Defense stat.
Thunderbolt49electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Thunder55electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Brick BreakTM31fighting7510015
physical
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
ThiefTM46dark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Low SweepTM47fighting6510020
physical
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.(100%)
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Focus BlastTM52fighting120705
special
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%)
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Volt SwitchTM72electric7010020
special
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wild ChargeTM93electric9010015
physical
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Karate Chopfighting5010025
physical
The target is attacked with a sharp chop. Critical hits land more easily.
Barrierpsychic----20
other
The user throws up a sturdy wall that sharply raises its Defense stat.
Rolling Kickfighting608515
physical
The user lashes out with a quick, spinning kick. This may also make the target flinch.(30%)
Meditatepsychic----40
other
The user meditates to awaken the power deep within its body and raise its Attack stat.
Cross Chopfighting100805
physical
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Fire Punchfire7510015
physical
The target is punched with a fiery fist. This may also leave the target with a burn.(10%)
Ice Punchice7510015
physical
The target is punched with an icy fist. This may also leave the target frozen.(10%)
Dynamic Punchfighting100505
physical
The user punches the target with full, concentrated power. This confuses the target if it hits.(100%)
Feintnormal3010010
physical
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Hammer Armfighting1009010
physical
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.(100%)
Focus Punchfighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting200(Phy)/190(Spe)--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Inferno Overdrivefire140--1
physical
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havocelectric175(Phy)/185(Spe)--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic175--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammerice140--1
physical
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark120--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Power-up PunchGen VI TM98fighting4010020
physical
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%)
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
CovetMove Tutor - ORASnormal6010025
physical
The user endearingly approaches the target, then steals the target's held item.
Dual ChopMove Tutor - ORASdragon409015
physical
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
ElectrowebMove Tutor - ORASelectric559515
special
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.(100%)
Helping HandMove Tutor - ORASnormal----20
other
The user assists an ally by boosting the power of that ally's attack.
Iron TailMove Tutor - ORASsteel1007515
physical
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%)
Magnet RiseMove Tutor - ORASelectric----10
other
The user levitates using electrically generated magnetism for five turns.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
HeadbuttMove Tutor - HGSSnormal7010015
physical
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Mega PunchMove Tutor - FRLGnormal808520
physical
The target is slugged by a punch thrown with muscle-packed power.
Mega KickMove Tutor - FRLGnormal120755
physical
The target is attacked by a kick launched with muscle-packed power.
Body SlamMove Tutor - FRLGnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
Double-edgeMove Tutor - FRLGnormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
CounterMove Tutor - FRLGfighting??10020
physical
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic TossMove Tutor - FRLGfighting??10020
physical
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
EndureMove Tutor - Emeraldnormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Take DownGen I TM09normal908520
physical
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
SubmissionGen I TM17fighting808020
physical
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
RageGen I TM20normal2010020
physical
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
TeleportGen I TM30psychic----20
other
Use it to flee from any wild Pokémon.
ReflectGen I TM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
BideGen I TM34normal??--10
physical
The user endures attacks for two turns, then strikes back to cause double the damage taken.
MetronomeGen I TM35normal----10
other
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Skull BashGen I TM40normal13010010
physical
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.(100%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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