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Electivire DB: stats, moves, locations & evolution

Details of Electivire : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Electivire: Stats and Abilities

Electivire

Base Stats

HP75Att123Def67
Spd95Sp. Att95Sp. Def85

Abilities

Motor Drive The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Vital Spirit
(hidden)
The Pokémon cannot be Asleep while having this ability.

QR Code

Electivire

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50135 - 182115 - 15764 - 107
90 - 13290 - 13281 - 123
Hindering Nature 100260 - 354225 - 310125 - 209
175 - 260175 - 260157 - 242
Neutral Nature 50135 - 182128 - 17572 - 119
100 - 147100 - 14790 - 137
Neutral Nature 100260 - 354251 - 345139 - 233
195 - 289195 - 289175 - 269
Beneficial Nature 50135 - 182140 - 19279 - 130
110 - 161110 - 16199 - 150
Beneficial Nature 100260 - 354276 - 379152 - 256
214 - 317214 - 317192 - 295

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
466electric
HeightWeightGender
1.8m138.6kgMale ♂:75%
Female ♀:2:25%

Evolution Chart

PokemonEvolution condition
Elekid
Elekid
--
Electabuzz
Electabuzz
Level 30
Electivire
Electivire
Level tradeelectirizer

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1/2xIce1
Fighting1Poison1Ground2x
Flying1/2xPsychic1Bug1
Rock1Ghost1Dragon1
Dark1Steel1/2xFairy1

Location / How to get

Location

SunEvolve Electabuzz
MoonEvolve Electabuzz

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Electric Terrain-electric----10
other
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Ion Deluge-electric----25
other
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Fire Punch-fire7510015
physical
The target is punched with a fiery fist. This may also leave the target with a burn.(10%)
Quick Attack-normal4010030
physical
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Leer-normal--10030
other
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.(100%)
Thunder Shock-electric4010030
special
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Low Kick-fighting??10020
physical
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Thunder Shock5electric4010030
special
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.(10%)
Low Kick8fighting??10020
physical
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Swift12normal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Shock Wave15electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Thunder Wave19electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Electro Ball22electric??10010
special
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Light Screen26psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Thunder Punch29electric7510015
physical
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%)
Discharge36electric8010015
special
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%)
Screech42normal--8540
other
An earsplitting screech harshly lowers the target's Defense stat.
Thunderbolt49electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Thunder55electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
Giga Impact62normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Electric Terrain65electric----10
other
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
TauntTM12dark--10020
other
The target is taunted into a rage that allows it to use only attack moves for three turns.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
EarthquakeTM26ground10010010
physical
The user sets off an earthquake that strikes every Pokémon around it.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Brick BreakTM31fighting7510015
physical
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FlamethrowerTM35fire9010015
special
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%)
Rock TombTM39rock609515
physical
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%)
TormentTM41dark--10015
other
The user torments and enrages the target, making it incapable of using the same move twice in a row.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
ThiefTM46dark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Low SweepTM47fighting6510020
physical
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.(100%)
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Focus BlastTM52fighting120705
special
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%)
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Volt SwitchTM72electric7010020
special
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
BulldozeTM78ground6010020
physical
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%)
Rock SlideTM80rock759010
physical
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%)
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wild ChargeTM93electric9010015
physical
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Karate Chopfighting5010025
physical
The target is attacked with a sharp chop. Critical hits land more easily.
Barrierpsychic----20
other
The user throws up a sturdy wall that sharply raises its Defense stat.
Rolling Kickfighting608515
physical
The user lashes out with a quick, spinning kick. This may also make the target flinch.(30%)
Meditatepsychic----40
other
The user meditates to awaken the power deep within its body and raise its Attack stat.
Cross Chopfighting100805
physical
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Fire Punchfire7510015
physical
The target is punched with a fiery fist. This may also leave the target with a burn.(10%)
Ice Punchice7510015
physical
The target is punched with an icy fist. This may also leave the target frozen.(10%)
Dynamic Punchfighting100505
physical
The user punches the target with full, concentrated power. This confuses the target if it hits.(100%)
Feintnormal3010010
physical
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Hammer Armfighting1009010
physical
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.(100%)
Focus Punchfighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting200(Phy)/190(Spe)--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rageground180--1
physical
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crushrock140--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Inferno Overdrivefire140(Phy)/175(Spe)--1
physical
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havocelectric175(Phy)/185(Spe)--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic175--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammerice140--1
physical
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark120--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
DigGen VI TM28ground8010010
physical
The user burrows, then attacks on the next turn.
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Power-up PunchGen VI TM98fighting4010020
physical
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%)
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
CovetMove Tutor - ORASnormal6010025
physical
The user endearingly approaches the target, then steals the target's held item.
Dual ChopMove Tutor - ORASdragon409015
physical
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
ElectrowebMove Tutor - ORASelectric559515
special
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.(100%)
Helping HandMove Tutor - ORASnormal----20
other
The user assists an ally by boosting the power of that ally's attack.
Iron TailMove Tutor - ORASsteel1007515
physical
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%)
Magnet RiseMove Tutor - ORASelectric----10
other
The user levitates using electrically generated magnetism for five turns.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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