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Celesteela DB: stats, moves, locations & evolution
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Celesteela DB: stats, moves, locations & evolution
Details of Celesteela : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Celesteela: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Celesteela: Stats and Abilities
Base Stats
HP
97
Att
101
Def
103
Spd
61
Sp. Att
107
Sp. Def
101
Abilities
Beast Boost
Increases the Pokémon's highest stat when it knocks out a Pokémon
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
157 - 204
95 - 137
97 - 139
59 - 101
100 - 143
95 - 137
Hindering Nature
100
304 - 398
186 - 270
189 - 274
114 - 198
197 - 281
186 - 270
Neutral Nature
50
157 - 204
106 - 153
108 - 155
66 - 113
112 - 159
106 - 153
Neutral Nature
100
304 - 398
207 - 301
211 - 305
127 - 221
219 - 313
207 - 301
Beneficial Nature
50
157 - 204
116 - 168
118 - 170
72 - 124
123 - 174
116 - 168
Beneficial Nature
100
304 - 398
227 - 331
232 - 335
139 - 243
240 - 344
227 - 331
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
797
Height
Weight
Gender
9.2m
999.9kg
Celesteela is Genderless:100%
Evolution Chart
Pokemon
Evolution condition
Celesteela
--
Type Effectiveness
Resistance/Weaknesses Chart
1/2x
2x
1
1/4x
2x
1
1
0x
0x
1/2x
1/2x
1/4x
1
1
1/2x
1
1/2x
1/2x
Location / How to get
Location
Sun
Trade from Moon
Moon
Haina Desert, Malie Garden
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Wide Guard
-
--
--
10
The user and its allies are protected from wide-ranging attacks for one turn.
Air Slash
-
75
95
15
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.(30%)
Ingrain
-
--
--
20
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Absorb
-
20
100
25
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Harden
-
--
--
30
The user stiffens all the muscles in its body to raise its Defense stat.
Tackle
-
40
100
35
A physical attack in which the user charges and slams into the target with its whole body.
Smack Down
7
50
100
15
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.(100%)
Mega Drain
13
40
100
15
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Leech Seed
19
--
90
10
A seed is planted on the target. It steals some HP from the target every turn.
Metal Sound
23
--
85
40
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Iron Head
29
80
100
15
The user slams the target with its steel-hard head. This may also make the target flinch.(30%)
Giga Drain
31
75
100
10
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Flash Cannon
37
80
100
10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Autotomize
43
--
--
15
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Seed Bomb
47
80
100
15
The user slams a barrage of hard-shelled seeds down on the target from above.
Skull Bash
53
130
100
10
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.(100%)
Iron Defense
59
--
--
15
The user hardens its body's surface like iron, sharply raising its Defense stat.
Heavy Slam
67
??
100
10
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Double-Edge
73
120
100
15
A reckless, life-risking tackle. This also damages the user quite a lot.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Hyper Beam
TM15
150
90
5
The target is attacked with a powerful beam. The user can't move on the next turn.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Solar Beam
TM22
120
100
10
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Smack Down
TM23
50
100
15
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.(100%)
Earthquake
TM26
100
100
10
The user sets off an earthquake that strikes every Pokémon around it.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Flamethrower
TM35
90
100
15
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%)
Fire Blast
TM38
110
85
5
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.(10%)
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Flame Charge
TM43
50
100
20
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%)
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy Ball
TM53
90
100
10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Brutal Swing
TM59
60
100
20
The user swings its body around violently to inflict damage on everything in its vicinity.
Acrobatics
TM62
55
100
15
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Explosion
TM64
250
100
5
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Smart Strike
TM67
70
--
10
The user stabs the target with a sharp horn. This attack never misses.
Giga Impact
TM68
150
90
5
The user charges at the target using every bit of its power. The user can't move on the next turn.
Stone Edge
TM71
100
80
5
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Gyro Ball
TM74
??
100
5
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Fly
TM76
90
95
15
The user soars and then strikes its target on the next turn.
Bulldoze
TM78
60
100
20
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%)
Rock Slide
TM80
75
90
10
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%)
Grass Knot
TM86
??
100
20
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Flash Cannon
TM91
80
100
10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
200(Phy)/200(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike
175(Phy)/140(Spe)
--
1
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage
180
--
1
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush
180
--
1
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash
160(Phy)/160(Spe)
--
1
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive
100(Phy)/185(Spe)
--
1
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom
160(Phy)/190(Spe)
--
1
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
120
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
More Moves
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Where do I catch these
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deez
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good
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Ty very useful
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