HP | 80 | Att | 80 | Def | 90 |
Spd | 110 | Sp. Att | 110 | Sp. Def | 130 |
Levitate | Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 140 - 187 | 76 - 118 | 85 - 127 |
103 - 145 | 103 - 145 | 121 - 163 | ||
Hindering Nature | 100 | 270 - 364 | 148 - 233 | 166 - 251 |
202 - 287 | 202 - 287 | 238 - 323 | ||
Neutral Nature | 50 | 140 - 187 | 85 - 132 | 95 - 142 |
115 - 162 | 115 - 162 | 135 - 182 | ||
Neutral Nature | 100 | 270 - 364 | 165 - 259 | 185 - 279 |
225 - 319 | 225 - 319 | 265 - 359 | ||
Beneficial Nature | 50 | 140 - 187 | 93 - 145 | 104 - 156 |
126 - 178 | 126 - 178 | 148 - 200 | ||
Beneficial Nature | 100 | 270 - 364 | 181 - 284 | 203 - 306 |
247 - 350 | 247 - 350 | 291 - 394 |
Pokemon | Evolution condition |
Latias | -- |
1 | 1/2x | 1/2x | |||
1/2x | 1/2x | 2x | |||
1/2x | 1 | 1 | |||
1 | 1/2x | 2x | |||
1 | 2x | 2x | |||
2x | 1 | 2x |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Healing Wish | - | -- | -- | 10 | |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||
Helping Hand | - | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Wish | - | -- | -- | 10 | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||
Psywave | - | ?? | 100 | 15 | |
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||
Safeguard | - | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Water Sport | 4 | -- | -- | 15 | |
The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||
Charm | 7 | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||
Stored Power | 10 | 20 | 100 | 10 | |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||
Refresh | 13 | -- | -- | 20 | |
The user rests to cure itself of poisoning, a burn, or paralysis. | |||||
Heal Pulse | 16 | -- | -- | 10 | |
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||
Dragon Breath | 20 | 60 | 100 | 20 | |
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.(30%) | |||||
Mist Ball | 24 | 70 | 100 | 5 | |
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.(50%) | |||||
Psycho Shift | 28 | -- | 100 | 10 | |
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||
Recover | 32 | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||
Reflect Type | 36 | -- | -- | 15 | |
The user reflects the target's type, making it the same type as the target. | |||||
Zen Headbutt | 41 | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%) | |||||
Guard Split | 46 | -- | -- | 10 | |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||
Psychic | 51 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Dragon Pulse | 56 | 85 | 100 | 10 | |
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||
Healing Wish | 61 | -- | -- | 10 | |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Dragon Claw | TM02 | 80 | 100 | 15 | |
The user slashes the target with huge sharp claws. | |||||
Psyshock | TM03 | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Roar | TM05 | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Ice Beam | TM13 | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%) | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Roost | TM19 | -- | -- | 10 | |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Thunderbolt | TM24 | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%) | |||||
Thunder | TM25 | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%) | |||||
Earthquake | TM26 | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Sandstorm | TM37 | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||
Aerial Ace | TM40 | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Steel Wing | TM51 | 70 | 90 | 25 | |
The target is hit with wings of steel. This may also raise the user's Defense stat.(10%) | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Charge Beam | TM57 | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
Shadow Claw | TM65 | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Thunder Wave | TM73 | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Fly | TM76 | 90 | 95 | 15 | |
The user soars and then strikes its target on the next turn. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Bulldoze | TM78 | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.(100%) | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Surf | TM94 | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||
Waterfall | TM98 | 80 | 100 | 15 | |
The user charges at the target and may make it flinch.(20%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) | |||||
Draco Meteor | 90 | 5 | 100 | ||
(Comets are summoned %) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Draco Meteor | 130 | 90 | 5 | |
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%) |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 175 | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Tectonic Rage | 180 | -- | 1 | |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 140(Phy)/160(Spe) | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Corkscrew Crash | 140 | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Hydro Vortex | 160(Phy)/175(Spe) | -- | 1 | |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 185 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Shattered Psyche | 160(Phy)/180(Spe) | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Subzero Slammer | 175 | -- | 1 | |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
Devastating Drake | 160(Phy)/195(Spe) | -- | 1 | |
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Hone Claws | Gen VI TM01 | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||
Retaliate | Gen VI TM67 | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Cut | Gen VI HM01 | 50 | 95 | 30 | |
The target is cut with a scythe or claw. | |||||
Dive | Gen VI HM07 (ΩRαS) | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. | |||||
Covet | Move Tutor - ORAS | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | |||||
Icy Wind | Move Tutor - ORAS | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | |||||
Last Resort | Move Tutor - ORAS | 140 | 100 | 5 | |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Magic Coat | Move Tutor - ORAS | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Magic Room | Move Tutor - ORAS | -- | -- | 10 | |
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||
Outrage | Move Tutor - ORAS | 120 | 100 | 10 | |
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||
Role Play | Move Tutor - ORAS | -- | -- | 10 | |
The user mimics the target completely, copying the target's natural Ability. | |||||
Shock Wave | Move Tutor - ORAS | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Tailwind | Move Tutor - ORAS | -- | -- | 15 | |
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||
Trick | Move Tutor - ORAS | -- | 100 | 10 | |
The user catches the target off guard and swaps its held item with its own. | |||||
Water Pulse | Move Tutor - ORAS | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Telekinesis | Gen V TM19 | -- | -- | 15 | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
Water Pulse | Gen IV TM03 | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Shock Wave | Gen IV TM34 | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Secret Power | Gen IV TM43 | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Captivate | Gen IV TM78 | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Natural Gift | Gen IV TM83 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Defog | Gen IV HM05 DPt | -- | -- | 15 | |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||
Whirlpool | Gen IV HM05 HGSS | 35 | 85 | 15 | |
The user traps the target in a violent swirling whirlpool for four to five turns.(100%) | |||||
Fury Cutter | Move Tutor - PtHGSS | 40 | 95 | 20 | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||
Sucker Punch | Move Tutor - PtHGSS | 70 | 100 | 5 | |
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||
Swift | Move Tutor - PtHGSS | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Mud-slap | Move Tutor - PtHGSS | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
Twister | Move Tutor - PtHGSS | 40 | 100 | 20 | |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.(20%) | |||||
Body Slam | Move Tutor - FRLG | 85 | 100 | 15 | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) | |||||
Double-edge | Move Tutor - FRLG | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Mimic | Move Tutor - FRLG | -- | -- | 10 | |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
Dream Eater | Move Tutor - FRLG | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Thunder Wave | Move Tutor - FRLG | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Substitute | Move Tutor - FRLG | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Psych Up | Move Tutor - Emerald | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Snore | Move Tutor - Emerald | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Icy Wind | Move Tutor - Emerald | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | |||||
Endure | Move Tutor - Emerald | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Mud-slap | Move Tutor - Emerald | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
Swagger | Move Tutor - Emerald | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | Move Tutor - Emerald | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Swift | Move Tutor - Emerald | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |