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Zekrom DB: stats, moves, locations & evolution

Details of Zekrom : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Zekrom: Stats and Abilities

Zekrom

Base Stats

HP100Att150Def120
Spd90Sp. Att120Sp. Def100

Abilities

Teravolt Moves can be used on the target regardless of its Abilities.

QR Code

Zekrom

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50160 - 207139 - 181112 - 154
85 - 127112 - 15494 - 136
Hindering Nature 100310 - 404274 - 359220 - 305
166 - 251220 - 305184 - 269
Neutral Nature 50160 - 207155 - 202125 - 172
95 - 142125 - 172105 - 152
Neutral Nature 100310 - 404305 - 399245 - 339
185 - 279245 - 339205 - 299
Beneficial Nature 50160 - 207170 - 222137 - 189
104 - 156137 - 189115 - 167
Beneficial Nature 100310 - 404335 - 438269 - 372
203 - 306269 - 372225 - 328

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
644dragonelectric
HeightWeightGender
2.9m345.0kgZekrom is Genderless:100%

Evolution Chart

PokemonEvolution condition
Zekrom
Zekrom
--

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1/2xWater1/2x
Grass1/2xElectric1/4xIce2x
Fighting1Poison1Ground2x
Flying1/2xPsychic1Bug1
Rock1Ghost1Dragon2x
Dark1Steel1/2xFairy2x

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Thunder Fang-electric659515
physical
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.(20%)
Dragon Rage-dragon??10010
special
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Imprison8psychic----10
other
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Ancient Power15rock601005
special
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%)
Thunderbolt22electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
Dragon Breath29dragon6010020
special
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.(30%)
Slash36normal7010020
physical
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Zen Headbutt43psychic809015
physical
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%)
Fusion Bolt50electric1001005
physical
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Dragon Claw54dragon8010015
physical
The user slashes the target with huge sharp claws.
Imprison64psychic----10
other
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Crunch71dark8010015
physical
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.(20%)
Thunder78electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
Outrage85dragon12010010
physical
The user rampages and attacks for two to three turns. The user then becomes confused.
Hyper Voice92normal9010010
special
The user lets loose a horribly echoing shout with the power to inflict damage.
Bolt Strike100electric130855
physical
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.(20%)

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Dragon ClawTM02dragon8010015
physical
The user slashes the target with huge sharp claws.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
RoostTM19flying----10
other
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rock TombTM39rock609515
physical
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%)
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed VoiceTM49normal4010015
special
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Steel WingTM51steel709025
physical
The target is hit with wings of steel. This may also raise the user's Defense stat.(10%)
Focus BlastTM52fighting120705
special
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%)
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Brutal SwingTM59dark6010020
physical
The user swings its body around violently to inflict damage on everything in its vicinity.
Shadow ClawTM65ghost7010015
physical
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
PaybackTM66dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Stone EdgeTM71rock100805
physical
The user stabs the target from below with sharpened stones. Critical hits land more easily.
Volt SwitchTM72electric7010020
special
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
FlyTM76flying909515
physical
The user soars and then strikes its target on the next turn.
Rock SlideTM80rock759010
physical
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%)
Dragon TailTM82dragon609010
physical
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Flash CannonTM91steel8010010
special
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%)
Wild ChargeTM93electric9010015
physical
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
Draco Meteorspecial905100
(Comets are summoned %)

Learn by tutoring

MoveTypeAtt.Acc.PP
Category
Description
Draco Meteordragon130905
special
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting190--1
special
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrikeflying175--1
physical
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Continental Crushrock180(Phy)/120(Spe)--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmareghost140(Phy)/160(Spe)--1
physical
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel140(Phy)/160(Spe)--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havocelectric195(Phy)/185(Spe)--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic160(Phy)/175(Spe)--1
physical
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Devastating Drakedragon190(Phy)/195(Spe)--1
physical
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark160--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
Hone ClawsGen VI TM01dark----15
other
The user sharpens its claws to boost its Attack stat and accuracy.
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
CutGen VI HM01normal509530
physical
The target is cut with a scythe or claw.
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
Dragon PulseMove Tutor - ORASdragon8510010
special
The target is attacked with a shock wave generated by the user's gaping mouth.
Earth PowerMove Tutor - ORASground9010010
special
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.(10%)
Magnet RiseMove Tutor - ORASelectric----10
other
The user levitates using electrically generated magnetism for five turns.
Shock WaveMove Tutor - ORASelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
TailwindMove Tutor - ORASflying----15
other
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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