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Zebstrika DB: stats, moves, locations & evolution

Details of Zebstrika : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Zebstrika: Stats and Abilities

Zebstrika

Base Stats

HP75Att100Def63
Spd116Sp. Att80Sp. Def63

Abilities

Lightningrod Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Motor Drive The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Sap Sipper
(hidden)
Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.

QR Code

Zebstrika

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50135 - 18294 - 13661 - 103
108 - 15176 - 11861 - 103
Hindering Nature 100260 - 354184 - 269117 - 202
213 - 297148 - 233117 - 202
Neutral Nature 50135 - 182105 - 15268 - 115
121 - 16885 - 13268 - 115
Neutral Nature 100260 - 354205 - 299131 - 225
237 - 331165 - 259131 - 225
Beneficial Nature 50135 - 182115 - 16774 - 126
133 - 18493 - 14574 - 126
Beneficial Nature 100260 - 354225 - 328144 - 247
260 - 364181 - 284144 - 247

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
523electric
HeightWeightGender
1.6m79.5kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Blitzle
Blitzle
--
Zebstrika
Zebstrika
Level 27

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1/2xIce1
Fighting1Poison1Ground2x
Flying1/2xPsychic1Bug1
Rock1Ghost1Dragon1
Dark1Steel1/2xFairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Ion Deluge-electric----25
other
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Quick Attack-normal4010030
physical
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Tail Whip-normal--10030
other
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Charge-electric----20
other
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Thunder Wave-electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Tail Whip4normal--10030
other
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Charge8electric----20
other
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Shock Wave11electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Thunder Wave15electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Flame Charge18fire5010020
physical
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%)
Pursuit22dark4010020
physical
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Spark25electric6510020
physical
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.(30%)
Stomp31normal6510020
physical
The target is stomped with a big foot. This may also make the target flinch.(30%)
Discharge36electric8010015
special
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.(30%)
Agility42psychic----30
other
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Wild Charge47electric9010015
physical
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Thrash53normal12010010
physical
The user rampages and attacks for two to three turns. The user then becomes confused.
Ion Deluge58electric----25
other
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Flame ChargeTM43fire5010020
physical
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%)
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
OverheatTM50fire130905
special
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Volt SwitchTM72electric7010020
special
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Wild ChargeTM93electric9010015
physical
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Me Firstnormal??--20
other
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Take Downnormal908520
physical
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Sand Attackground--10015
other
Sand is hurled in the target's face, reducing the target's accuracy.
Double Kickfighting3010030
physical
The target is quickly kicked twice in succession using both feet.
Screechnormal--8540
other
An earsplitting screech harshly lowers the target's Defense stat.
Ragenormal2010020
physical
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Endurenormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Double-Edgenormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
Shock Waveelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Snatchdark----10
other
The user steals the effects of any attempts to use a healing or stat-changing move.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting100--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Inferno Overdrivefire100(Phy)/195(Spe)--1
physical
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havocelectric175(Phy)/185(Spe)--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipsedark100--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
BounceMove Tutor - ORASflying85855
physical
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.(30%)
Magnet RiseMove Tutor - ORASelectric----10
other
The user levitates using electrically generated magnetism for five turns.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

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