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Sunkern DB: stats, moves, locations & evolution

Details of Sunkern : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Sunkern: Stats and Abilities

Sunkern

Base Stats

HP30Att30Def30
Spd30Sp. Att30Sp. Def30

Abilities

Chlorophyll When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Solar Power During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Early Bird
(hidden)
Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.

QR Code

Sunkern

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 5090 - 13731 - 7331 - 73
31 - 7331 - 7331 - 73
Hindering Nature 100170 - 26458 - 14358 - 143
58 - 14358 - 14358 - 143
Neutral Nature 5090 - 13735 - 8235 - 82
35 - 8235 - 8235 - 82
Neutral Nature 100170 - 26465 - 15965 - 159
65 - 15965 - 15965 - 159
Beneficial Nature 5090 - 13738 - 9038 - 90
38 - 9038 - 9038 - 90
Beneficial Nature 100170 - 26471 - 17471 - 174
71 - 17471 - 17471 - 174

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
191grass
HeightWeightGender
0.3m1.8kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Sunkern
Sunkern
--
Sunflora
Sunflora
Level sunstone

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire2xWater1/2x
Grass1/2xElectric1/2xIce2x
Fighting1Poison2xGround1/2x
Flying2xPsychic1Bug2x
Rock1Ghost1Dragon1
Dark1Steel1Fairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Absorb-grass2010025
special
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Growth-normal----20
other
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Ingrain4grass----20
other
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Grass Whistle7grass--5515
other
The user plays a pleasant melody that lulls the target into a deep sleep.
Mega Drain10grass4010015
special
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Leech Seed13grass--9010
other
A seed is planted on the target. It steals some HP from the target every turn.
Razor Leaf16grass559525
physical
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Worry Seed19grass--10010
other
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Giga Drain22grass7510010
special
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Endeavor25normal??1005
physical
This attack move cuts down the target's HP to equal the user's HP.
Synthesis28grass----5
other
The user restores its own HP. The amount of HP regained varies with the weather.
Natural Gift31normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Solar Beam34grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Double-Edge37normal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
Sunny Day40fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Seed Bomb43grass8010015
physical
The user slams a barrage of hard-shelled seeds down on the target from above.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Sludge BombTM36poison9010010
special
Unsanitary sludge is hurled at the target. This may also poison the target.(30%)
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Energy BallTM53grass9010010
special
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
Swords DanceTM75normal----20
other
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Nature PowerTM96normal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Grass Whistlegrass--5515
other
The user plays a pleasant melody that lulls the target into a deep sleep.
Encorenormal--1005
other
The user compels the target to keep using the move it encored for three turns.
Leech Seedgrass--9010
other
A seed is planted on the target. It steals some HP from the target every turn.
Nature Powernormal----20
other
This attack makes use of nature's power. Its effects vary depending on the user's environment.
Curseghost----10
other
A move that works differently for the Ghost type than for all other types.
Helping Handnormal----20
other
The user assists an ally by boosting the power of that ally's attack.
Ingraingrass----20
other
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Sweet Scentnormal--10020
other
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Endurenormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Bidenormal??--10
physical
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Natural Giftnormal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Morning Sunnormal----5
other
The user restores its own HP. The amount of HP regained varies with the weather.
Grassy Terraingrass----10
other
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal190(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpourpoison175--1
special
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Bloom Doomgrass160(Phy)/190(Spe)--1
physical
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
CutGen VI HM01normal509530
physical
The target is cut with a scythe or claw.
After YouMove Tutor - ORASnormal----15
other
The user helps the target and makes it use its move right after the user.
Earth PowerMove Tutor - ORASground9010010
special
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
UproarMove Tutor - ORASnormal9010010
special
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Bullet SeedGen IV TM09grass2510030
physical
The user forcefully shoots seeds at the target two to five times in a row.
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Swords DanceMove Tutor - FRLGnormal----20
other
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Double-edgeMove Tutor - FRLGnormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
SubstituteMove Tutor - FRLGnormal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SnoreMove Tutor - Emeraldnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
EndureMove Tutor - Emeraldnormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
SwaggerMove Tutor - Emeraldnormal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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