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Salandit DB: stats, moves, locations & evolution
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Salandit DB: stats, moves, locations & evolution
Details of Salandit : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016
Table of contents
Salandit: Stats and Abilities
Pokedex and Evolution
Type Effectiveness
Location / How to get
Moves
Salandit: Stats and Abilities
Base Stats
HP
48
Att
44
Def
40
Spd
77
Sp. Att
71
Sp. Def
40
Abilities
Corrosion
The Pokémon can poison the target even if it's a Steel or Poison type.
Oblivious
(hidden)
The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
QR Code
Max Stats
Max Stats
Level
HP
Att
Def
Spd
Sp.Att
Sp.Def
Hindering Nature
50
108 - 155
44 - 86
40 - 82
73 - 116
68 - 110
40 - 82
Hindering Nature
100
206 - 300
83 - 168
76 - 161
143 - 227
132 - 216
76 - 161
Neutral Nature
50
108 - 155
49 - 96
45 - 92
82 - 129
76 - 123
45 - 92
Neutral Nature
100
206 - 300
93 - 187
85 - 179
159 - 253
147 - 241
85 - 179
Beneficial Nature
50
108 - 155
53 - 105
49 - 101
90 - 141
83 - 135
49 - 101
Beneficial Nature
100
206 - 300
102 - 205
93 - 196
174 - 278
161 - 265
93 - 196
Pokedex and Evolution
Pokedex
National No.
Type 1
Type 2
757
Height
Weight
Gender
0.6m
4.8kg
Male ♂:87.5%
Female ♀:12.5%
Evolution Chart
Pokemon
Evolution condition
Salandit
--
Salazzle
Level evelf33
Type Effectiveness
Resistance/Weaknesses Chart
1
1/2x
2x
1/4x
1
1/2x
1/2x
1/2x
4x
1
2x
1/4x
2x
1
1
1
1/2x
1/4x
Location / How to get
Location
Sun
Route 8, Wela Volcano Park
Moon
Route 8, Wela Volcano Park
Moves
Learn by leveling up
Move
Level
Type
Att.
Acc.
PP
Category
Description
Scratch
-
40
100
35
Hard, pointed, sharp claws rake the target to inflict damage.
Poison Gas
-
--
90
40
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
Ember
5
40
100
25
The target is attacked with small flames. This may also leave the target with a burn.(10%)
Sweet Scent
8
--
100
20
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Dragon Rage
13
??
100
10
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Smog
16
30
70
20
The target is attacked with a discharge of filthy gases. This may also poison the target.(40%)
Double Slap
21
15
85
10
The target is slapped repeatedly, back and forth, two to five times in a row.
Flame Burst
24
70
100
15
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Toxic
29
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Nasty Plot
32
--
--
20
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Venoshock
37
65
100
10
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Flamethrower
40
90
100
15
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%)
Venom Drench
45
--
100
20
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.(100%)
Dragon Pulse
48
85
100
10
The target is attacked with a shock wave generated by the user's gaping mouth.
More Moves
Learn by TM
Move
TM
Type
Att.
Acc.
PP
Category
Description
Dragon Claw
TM02
80
100
15
The user slashes the target with huge sharp claws.
Toxic
TM06
--
90
10
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Venoshock
TM09
65
100
10
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Hidden Power
TM10
60
100
15
A unique attack that varies in type depending on the Pokémon using it.
Taunt
TM12
--
100
20
The target is taunted into a rage that allows it to use only attack moves for three turns.
Protect
TM17
--
--
10
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Frustration
TM21
??
100
20
This full-power attack grows more powerful the less the user likes its Trainer.
Return
TM27
??
100
20
This full-power attack grows more powerful the more the user likes its Trainer.
Leech Life
TM28
80
100
10
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Double Team
TM32
--
--
15
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Sludge Wave
TM34
95
100
10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.(10%)
Flamethrower
TM35
90
100
15
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%)
Sludge Bomb
TM36
90
100
10
Unsanitary sludge is hurled at the target. This may also poison the target.(30%)
Fire Blast
TM38
110
85
5
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.(10%)
Torment
TM41
--
100
15
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Facade
TM42
70
100
20
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Flame Charge
TM43
50
100
20
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%)
Rest
TM44
--
--
10
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Attract
TM45
--
100
15
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Thief
TM46
60
100
25
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Round
TM48
60
100
15
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Overheat
TM50
130
90
5
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%)
Fling
TM56
??
100
10
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Will-O-Wisp
TM61
--
85
15
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Shadow Claw
TM65
70
100
15
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Payback
TM66
50
100
10
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Poison Jab
TM84
80
100
20
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%)
Swagger
TM87
--
85
15
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep Talk
TM88
--
--
10
While it is asleep, the user randomly uses one of the moves it knows.
Substitute
TM90
--
--
10
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Confide
TM100
--
--
20
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)
More Moves
Learn by bleeding (egg moves)
Move
Type
Att.
Acc.
PP
Category
Description
Belch
120
90
10
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Knock Off
65
100
20
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Sand Attack
--
100
15
Sand is hurled in the target's face, reducing the target's accuracy.
Snatch
--
--
10
The user steals the effects of any attempts to use a healing or stat-changing move.
Fake Out
40
100
10
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.(100%)
Details of Salandit's egg moves
More Moves
Z Moves
Move
Type
Max Att.
Acc.
PP
Category
Description
Breakneck Blitz
160(Phy)/120(Spe)
--
1
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour
160(Phy)/190(Spe)
--
1
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out
160
--
1
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare
140
--
1
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive
100(Phy)/195(Spe)
--
1
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Devastating Drake
160(Phy)/160(Spe)
--
1
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
120
--
1
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
More Moves
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