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Inkay DB: stats, moves, locations & evolution

Details of Inkay : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Inkay: Stats and Abilities

Inkay

Base Stats

HP53Att54Def53
Spd45Sp. Att37Sp. Def46

Abilities

Contrary Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Suction Cups Negates moves that force switching out.
Infiltrator
(hidden)
The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.

QR Code

Inkay

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50113 - 16053 - 9552 - 94
45 - 8737 - 8045 - 88
Hindering Nature 100216 - 310101 - 18699 - 184
85 - 17071 - 15587 - 171
Neutral Nature 50113 - 16059 - 10658 - 105
50 - 9742 - 8951 - 98
Neutral Nature 100216 - 310113 - 207111 - 205
95 - 18979 - 17397 - 191
Beneficial Nature 50113 - 16064 - 11663 - 115
55 - 10646 - 9756 - 107
Beneficial Nature 100216 - 310124 - 227122 - 225
104 - 20786 - 190106 - 210

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
686darkpsychic
HeightWeightGender
0.4m3.5kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Inkay
Inkay
--
Malamar
Malamar
Level 303ds

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1Ice1
Fighting1Poison1Ground1
Flying1Psychic0xBug4x
Rock1Ghost1Dragon1
Dark1Steel1Fairy2x

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Tackle-normal4010035
physical
A physical attack in which the user charges and slams into the target with its whole body.
Peck-flying3510035
physical
The target is jabbed with a sharply pointed beak or horn.
Constrict-normal1010035
physical
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.(10%)
Reflect4psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Foul Play8dark9510015
physical
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Swagger12normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Psywave13psychic??10015
special
The target is attacked with an odd psychic wave. The attack varies in intensity.
Topsy-Turvy15dark----20
other
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Hypnosis18psychic--6020
other
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Psybeam21psychic6510020
special
The target is attacked with a peculiar ray. This may also leave the target confused.(10%)
Switcheroo23dark--10010
other
The user trades held items with the target faster than the eye can follow.
Payback27dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Light Screen31psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Pluck35flying6010020
physical
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Psycho Cut39psychic7010020
physical
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Slash43normal7010020
physical
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Night Slash46dark7010015
physical
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Superpower48fighting1201005
physical
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.(100%)

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TauntTM12dark--10020
other
The target is taunted into a rage that allows it to use only attack moves for three turns.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FlamethrowerTM35fire9010015
special
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%)
Aerial AceTM40flying60--20
physical
The user confounds the target with speed, then slashes. This attack never misses.
TormentTM41dark--10015
other
The user torments and enrages the target, making it incapable of using the same move twice in a row.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
ThiefTM46dark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
EmbargoTM63dark--10015
other
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
PaybackTM66dark5010010
physical
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
Rock SlideTM80rock759010
physical
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%)
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick RoomTM92psychic----5
other
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Dark PulseTM97dark8010015
special
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.(20%)
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Simple Beamnormal--10015
other
The user's mysterious psychic wave changes the target's Ability to Simple.
Power Splitpsychic----10
other
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Camouflagenormal----20
other
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Flatterdark--10015
other
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Destiny Bondghost----5
other
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal160(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting190--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrikeflying120--1
physical
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Continental Crushrock140--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Inferno Overdrivefire175--1
special
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havocelectric175--1
special
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic140(Phy)/175(Spe)--1
physical
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark175(Phy)/160(Spe)--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
RetaliateGen VI TM67normal701005
physical
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
CutGen VI HM01normal509530
physical
The target is cut with a scythe or claw.
BindMove Tutor - ORASnormal158520
physical
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.(100%)
Knock OffMove Tutor - ORASdark6510020
physical
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role PlayMove Tutor - ORASpsychic----10
other
The user mimics the target completely, copying the target's natural Ability.
SnatchMove Tutor - ORASdark----10
other
The user steals the effects of any attempts to use a healing or stat-changing move.
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

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