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Dewgong DB: stats, moves, locations & evolution

Details of Dewgong : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Dewgong: Stats and Abilities

Dewgong

Base Stats

HP90Att70Def80
Spd70Sp. Att70Sp. Def95

Abilities

Thick Fat Fire and Ice-type moves deal 50% damage.
Hydration All status problems
Ice Body
(hidden)
HP is restored by 1/16th of maximum HP when its hailing.

QR Code

Dewgong

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50150 - 19767 - 10976 - 118
67 - 10967 - 10990 - 132
Hindering Nature 100290 - 384130 - 215148 - 233
130 - 215130 - 215175 - 260
Neutral Nature 50150 - 19775 - 12285 - 132
75 - 12275 - 122100 - 147
Neutral Nature 100290 - 384145 - 239165 - 259
145 - 239145 - 239195 - 289
Beneficial Nature 50150 - 19782 - 13493 - 145
82 - 13482 - 134110 - 161
Beneficial Nature 100290 - 384159 - 262181 - 284
159 - 262159 - 262214 - 317

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
087waterice
HeightWeightGender
1.7m120.0kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Seel
Seel
--
Dewgong
Dewgong
Level 34

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1/2x
Grass2xElectric2xIce1/4x
Fighting2xPoison1Ground1
Flying1Psychic1Bug1
Rock2xGhost1Dragon1
Dark1Steel1Fairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Sheer Cold-ice??305
special
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
Headbutt-normal7010015
physical
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Growl-normal--10040
other
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Signal Beam-bug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
Icy Wind-ice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
Growl3normal--10040
other
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Signal Beam7bug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
Icy Wind11ice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
Encore13normal--1005
other
The user compels the target to keep using the move it encored for three turns.
Ice Shard17ice4010030
physical
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Rest21psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Aqua Ring23water----20
other
The user envelops itself in a veil made of water. It regains some HP every turn.
Aurora Beam27ice6510020
special
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.(10%)
Aqua Jet31water4010020
physical
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Brine33water6510010
special
If the target's HP is half or less, this attack will hit with double the power.
Take Down39normal908520
physical
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Dive45water8010010
physical
Diving on the first turn, the user floats up and attacks on the next turn.
Aqua Tail49water909010
physical
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Ice Beam55ice9010010
special
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%)
Safeguard61normal----25
other
The user creates a protective field that prevents status conditions for five turns.
Hail65ice----10
other
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
HailTM07ice----10
other
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Ice BeamTM13ice9010010
special
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.(10%)
BlizzardTM14ice110705
special
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.(10%)
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
ThiefTM46dark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed VoiceTM49normal4010015
special
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Smart StrikeTM67steel70--10
physical
The user stabs the target with a sharp horn. This attack never misses.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Frost BreathTM79ice609010
special
The user blows its cold breath on the target. This attack always results in a critical hit.(100%)
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SurfTM94water9010015
special
The user attacks everything around it by swamping its surroundings with a giant wave.
WaterfallTM98water8010015
physical
The user charges at the target and may make it flinch.(20%)
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Lickghost3010030
physical
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.(30%)
Perish Songnormal----5
other
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Disablenormal--10020
other
For four turns, this move prevents the target from using the move it last used.
Horn Drillnormal??305
physical
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Slamnormal807520
physical
The target is slammed with a long tail, vines, or the like to inflict damage.
Encorenormal--1005
other
The user compels the target to keep using the move it encored for three turns.
Fake Outnormal4010010
physical
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.(100%)
Icicle Spearice2510030
physical
The user launches sharp icicles at the target two to five times in a row.
Signal Beambug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
Stockpilenormal----20
other
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallownormal----10
other
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Upnormal??10010
special
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Water Pulsewater6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Iron Tailsteel1007515
physical
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.(30%)
Sleep Talknormal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
Belchpoison1209010
special
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Entrainmentnormal--10015
other
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpourpoison190--1
special
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Outbug140--1
special
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmareghost100--1
physical
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel180--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortexwater175(Phy)/175(Spe)--1
physical
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Subzero Slammerice140(Phy)/185(Spe)--1
physical
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark120--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Pre-Evolution Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
Water SportLv. 7
Seel
Seel
water----15
other
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Drill RunMove Tutor - ORASground809510
physical
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
AvalancheGen IV TM72ice6010010
physical
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
WhirlpoolGen IV HM05 HGSSwater358515
special
The user traps the target in a violent swirling whirlpool for four to five turns.(100%)
Body SlamMove Tutor - FRLGnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
Double-edgeMove Tutor - FRLGnormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
SubstituteMove Tutor - FRLGnormal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
SnoreMove Tutor - Emeraldnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
Icy WindMove Tutor - Emeraldice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)
EndureMove Tutor - Emeraldnormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
SwaggerMove Tutor - Emeraldnormal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkMove Tutor - Emeraldnormal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
Bubble BeamGen I TM11water6510020
special
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.(10%)
Water GunGen I TM12water4010025
special
The target is blasted with a forceful shot of water.
Pay DayGen I TM16normal4010020
physical
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
RageGen I TM20normal2010020
physical
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
BideGen I TM34normal??--10
physical
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull BashGen I TM40normal13010010
physical
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.(100%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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Ranking

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