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Medicham DB: stats, moves, locations & evolution

Details of Medicham : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Medicham: Stats and Abilities

Medicham

Base Stats

HP60Att60Def75
Spd80Sp. Att60Sp. Def75

Abilities

Pure Power The Pokémon’s Attack stat is doubled in battle while having this ability.
Telepathy
(hidden)
Prevents damage from team-mates during Double and Triple battles

QR Code

Medicham

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 50120 - 16758 - 10072 - 114
76 - 11858 - 10072 - 114
Hindering Nature 100230 - 324112 - 197139 - 224
148 - 233112 - 197139 - 224
Neutral Nature 50120 - 16765 - 11280 - 127
85 - 13265 - 11280 - 127
Neutral Nature 100230 - 324125 - 219155 - 249
165 - 259125 - 219155 - 249
Beneficial Nature 50120 - 16771 - 12388 - 139
93 - 14571 - 12388 - 139
Beneficial Nature 100230 - 324137 - 240170 - 273
181 - 284137 - 240170 - 273

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
308fightingpsychic
HeightWeightGender
1.3m31.5kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Meditite
Meditite
--
Medicham
Medicham
Level 37

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1Ice1
Fighting1/2xPoison1Ground1
Flying2xPsychic1Bug1
Rock1/2xGhost2xDragon1
Dark1Steel1Fairy2x

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Zen Headbutt-psychic809015
physical
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%)
Fire Punch-fire7510015
physical
The target is punched with a fiery fist. This may also leave the target with a burn.(10%)
Thunder Punch-electric7510015
physical
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%)
Ice Punch-ice7510015
physical
The target is punched with an icy fist. This may also leave the target frozen.(10%)
Bide-normal??--10
physical
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Meditate-psychic----40
other
The user meditates to awaken the power deep within its body and raise its Attack stat.
Confusion-psychic5010025
special
The target is hit by a weak telekinetic force. This may also confuse the target.(10%)
Detect-fighting----5
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Meditate4psychic----40
other
The user meditates to awaken the power deep within its body and raise its Attack stat.
Confusion7psychic5010025
special
The target is hit by a weak telekinetic force. This may also confuse the target.(10%)
Detect9fighting----5
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Endure12normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Feint15normal3010010
physical
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Force Palm17fighting6010010
physical
The target is attacked with a shock wave. This may also leave the target with paralysis.(30%)
Hidden Power20normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Calm Mind23psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Mind Reader25normal----5
other
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
High Jump Kick28fighting1309010
physical
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Psych Up31normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
Acupressure33normal----30
other
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Power Trick36psychic----10
other
The user employs its psychic power to switch its Attack stat with its Defense stat.
Reversal42fighting??10015
physical
An all-out attack that becomes more powerful the less HP the user has.
Recover47normal----10
other
Restoring its own cells, the user restores its own HP by half of its max HP.
Counter53fighting??10020
physical
A retaliation move that counters any physical attack, inflicting double the damage taken.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Work UpTM01normal----30
other
The user is roused, and its Attack and Sp. Atk stats increase.
PsyshockTM03psychic8010010
special
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Bulk UpTM08fighting----20
other
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Hyper BeamTM15normal150905
special
The target is attacked with a powerful beam. The user can't move on the next turn.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Brick BreakTM31fighting7510015
physical
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rock TombTM39rock609515
physical
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.(100%)
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Low SweepTM47fighting6510020
physical
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.(100%)
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Focus BlastTM52fighting120705
special
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%)
Energy BallTM53grass9010010
special
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%)
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Giga ImpactTM68normal150905
physical
The user charges at the target using every bit of its power. The user can't move on the next turn.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
Rock SlideTM80rock759010
physical
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.(30%)
Poison JabTM84poison8010020
physical
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.(30%)
Dream EaterTM85psychic10010015
special
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Fire Punchfire7510015
physical
The target is punched with a fiery fist. This may also leave the target with a burn.(10%)
Thunder Punchelectric7510015
physical
The target is punched with an electrified fist. This may also leave the target with paralysis.(10%)
Ice Punchice7510015
physical
The target is punched with an icy fist. This may also leave the target frozen.(10%)
Foresightnormal----40
other
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Fake Outnormal4010010
physical
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.(100%)
Baton Passnormal----40
other
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Dynamic Punchfighting100505
physical
The user punches the target with full, concentrated power. This confuses the target if it hits.(100%)
Power Swappsychic----10
other
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Guard Swappsychic----10
other
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Psycho Cutpsychic7010020
physical
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Bullet Punchsteel4010030
physical
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Drain Punchfighting7510010
physical
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Secret Powernormal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Quick Guardfighting----15
other
The user protects itself and its allies from priority moves.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/200(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting195(Phy)/190(Spe)--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpourpoison160--1
physical
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crushrock140--1
physical
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmareghost160--1
special
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crashsteel100--1
physical
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrivefire140--1
physical
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doomgrass175--1
special
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havocelectric140--1
physical
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic160(Phy)/180(Spe)--1
physical
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammerice140--1
physical
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark100--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
RetaliateGen VI TM67normal701005
physical
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
Power-up PunchGen VI TM98fighting4010020
physical
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%)
StrengthGen VI HM04normal8010015
physical
The target is slugged with a punch thrown at maximum power.
Focus PunchMove Tutor - ORASfighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
GravityMove Tutor - ORASpsychic----5
other
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Helping HandMove Tutor - ORASnormal----20
other
The user assists an ally by boosting the power of that ally's attack.
Low KickMove Tutor - ORASfighting??10020
physical
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Magic CoatMove Tutor - ORASpsychic----15
other
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain SplitMove Tutor - ORASnormal----20
other
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
RecycleMove Tutor - ORASnormal----10
other
The user recycles a held item that has been used in battle so it can be used again.
Role PlayMove Tutor - ORASpsychic----10
other
The user mimics the target completely, copying the target's natural Ability.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
TrickMove Tutor - ORASpsychic--10010
other
The user catches the target off guard and swaps its held item with its own.
TelekinesisGen V TM19psychic----15
other
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Focus PunchGen IV TM01fighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Vacuum WaveMove Tutor - PtHGSSfighting4010030
special
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
SwiftMove Tutor - PtHGSSnormal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
HeadbuttMove Tutor - HGSSnormal7010015
physical
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Mega PunchMove Tutor - FRLGnormal808520
physical
The target is slugged by a punch thrown with muscle-packed power.
Mega KickMove Tutor - FRLGnormal120755
physical
The target is attacked by a kick launched with muscle-packed power.
Body SlamMove Tutor - FRLGnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
Double-edgeMove Tutor - FRLGnormal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
Seismic TossMove Tutor - FRLGfighting??10020
physical
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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Comments

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Ranking

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