HP | 60 | Att | 55 | Def | 90 |
Spd | 80 | Sp. Att | 145 | Sp. Def | 90 |
Flash Fire | Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect. |
Flame Body | The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon. |
Infiltrator (hidden) | The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 120 - 167 | 54 - 96 | 85 - 127 |
76 - 118 | 135 - 177 | 85 - 127 | ||
Hindering Nature | 100 | 230 - 324 | 103 - 188 | 166 - 251 |
148 - 233 | 265 - 350 | 166 - 251 | ||
Neutral Nature | 50 | 120 - 167 | 60 - 107 | 95 - 142 |
85 - 132 | 150 - 197 | 95 - 142 | ||
Neutral Nature | 100 | 230 - 324 | 115 - 209 | 185 - 279 |
165 - 259 | 295 - 389 | 185 - 279 | ||
Beneficial Nature | 50 | 120 - 167 | 66 - 117 | 104 - 156 |
93 - 145 | 165 - 216 | 104 - 156 | ||
Beneficial Nature | 100 | 230 - 324 | 126 - 229 | 203 - 306 |
181 - 284 | 324 - 427 | 203 - 306 |
Pokemon | Evolution condition |
Litwick | -- |
Lampent | Level 41 |
Chandelure | Level duskstone |
0x | 1/2x | 2x | |||
1/2x | 1 | 1/2x | |||
0x | 1/2x | 2x | |||
1 | 1 | 1/4x | |||
2x | 2x | 1 | |||
2x | 1/2x | 1/2x |
Sun | Evolve Lampent |
Moon | Evolve Lampent |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Pain Split | - | -- | -- | 20 | |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||
Smog | - | 30 | 70 | 20 | |
The target is attacked with a discharge of filthy gases. This may also poison the target.(40%) | |||||
Confuse Ray | - | -- | 100 | 10 | |
The target is exposed to a sinister ray that triggers confusion. | |||||
Flame Burst | - | 70 | 100 | 15 | |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||
Hex | - | 65 | 100 | 10 | |
This relentless attack does massive damage to a target affected by status conditions. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Taunt | TM12 | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Flamethrower | TM35 | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%) | |||||
Fire Blast | TM38 | 110 | 85 | 5 | |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.(10%) | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Flame Charge | TM43 | 50 | 100 | 20 | |
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.(100%) | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Thief | TM46 | 60 | 100 | 25 | |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Overheat | TM50 | 130 | 90 | 5 | |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%) | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Will-O-Wisp | TM61 | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||
Embargo | TM63 | -- | 100 | 15 | |
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||
Payback | TM66 | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Trick Room | TM92 | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Dark Pulse | TM97 | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.(20%) | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Acid Armor | -- | -- | 20 | |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||||
Heat Wave | 95 | 90 | 10 | |
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.(10%) | ||||
Haze | -- | -- | 30 | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||
Endure | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||
Captivate | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ||||
Acid | 40 | 100 | 30 | |
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.(10%) | ||||
Clear Smog | 50 | -- | 15 | |
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | ||||
Power Split | -- | -- | 10 | |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Acid Downpour | 100 | -- | 1 | |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 100(Phy)/160(Spe) | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Inferno Overdrive | 100(Phy)/195(Spe) | -- | 1 | |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | ||||
Bloom Doom | 190 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Shattered Psyche | 180 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 120(Phy)/160(Spe) | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Ember | Lv. 1 Lampent | 40 | 100 | 25 | |
The target is attacked with small flames. This may also leave the target with a burn.(10%) | |||||
Astonish | Lv. 1 Lampent | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.(30%) | |||||
Minimize | Lv. 1 Lampent | -- | -- | 10 | |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||
Fire Spin | Lv. 7 Lampent | 35 | 85 | 15 | |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.(100%) | |||||
Night Shade | Lv. 13 Lampent | ?? | 100 | 15 | |
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. | |||||
Will-o-wisp | Lv. 16 Lampent | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||
Imprison | Lv. 24 Lampent | -- | -- | 10 | |
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||
Memento | Lv. 33 Lampent | -- | 100 | 10 | |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. | |||||
Inferno | Lv. 38 Lampent | 100 | 50 | 5 | |
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.(100%) | |||||
Curse | Lv. 45 Lampent | -- | -- | 10 | |
A move that works differently for the Ghost type than for all other types. | |||||
Shadow Ball | Lv. 53 Lampent | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Overheat | Lv. 69 Lampent | 130 | 90 | 5 | |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.(100%) |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Incinerate | Gen VI TM59 | 60 | 100 | 15 | |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
Shock Wave | Move Tutor - ORAS | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Spite | Move Tutor - ORAS | -- | 100 | 10 | |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||
Trick | Move Tutor - ORAS | -- | 100 | 10 | |
The user catches the target off guard and swaps its held item with its own. |