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Togepi DB: stats, moves, locations & evolution

Details of Togepi : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Togepi: Stats and Abilities

Togepi

Base Stats

HP35Att20Def65
Spd20Sp. Att40Sp. Def65

Abilities

Hustle Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Serene Grace The chances of a move having a secondary effect is doubled.
Super Luck
(hidden)
Raises the critical-hit ratio of moves by one level.

QR Code

Togepi

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 5095 - 14222 - 6463 - 105
22 - 6440 - 8263 - 105
Hindering Nature 100180 - 27440 - 125121 - 206
40 - 12576 - 161121 - 206
Neutral Nature 5095 - 14225 - 7270 - 117
25 - 7245 - 9270 - 117
Neutral Nature 100180 - 27445 - 139135 - 229
45 - 13985 - 179135 - 229
Beneficial Nature 5095 - 14227 - 7977 - 128
27 - 7949 - 10177 - 128
Beneficial Nature 100180 - 27449 - 152148 - 251
49 - 15293 - 196148 - 251

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
175fairy
HeightWeightGender
0.3m1.5kgMale ♂:87.5%
Female ♀:12.5%

Evolution Chart

PokemonEvolution condition
Togepi
Togepi
--
Togetic
Togetic
Level happiness
Togekiss
Togekiss
Level shinystone

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1Ice1
Fighting1/2xPoison2xGround1
Flying1Psychic1Bug1/2x
Rock1Ghost1Dragon0x
Dark1/2xSteel2xFairy1

Location / How to get

Location

SunBreed Togekiss
MoonBreed Togekiss

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Growl-normal--10040
other
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Charm-fairy--10020
other
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Metronome5normal----10
other
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Sweet Kiss9fairy--7510
other
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Yawn13normal----10
other
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Encore17normal--1005
other
The user compels the target to keep using the move it encored for three turns.
Follow Me21normal----20
other
The user draws attention to itself, making all targets take aim only at the user.
Bestow25normal----15
other
The user passes its held item to the target when the target isn't holding an item.
Wish29normal----10
other
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Ancient Power33rock601005
special
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%)
Safeguard37normal----25
other
The user creates a protective field that prevents status conditions for five turns.
Baton Pass41normal----40
other
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Double-Edge45normal12010015
physical
A reckless, life-risking tackle. This also damages the user quite a lot.
Last Resort49normal1401005
physical
This move can be used only after the user has used all the other moves it knows in the battle.
After You53normal----15
other
The user helps the target and makes it use its move right after the user.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
Work UpTM01normal----30
other
The user is roused, and its Attack and Sp. Atk stats increase.
PsyshockTM03psychic8010010
special
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FlamethrowerTM35fire9010015
special
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%)
Fire BlastTM38fire110855
special
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.(10%)
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Echoed VoiceTM49normal4010015
special
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
Dream EaterTM85psychic10010015
special
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Dazzling GleamTM99fairy8010010
special
The user damages opposing Pokémon by emitting a powerful flash.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Presentnormal??9015
physical
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Mirror Moveflying----20
other
The user counters the target by mimicking the target's last move.
Peckflying3510035
physical
The target is jabbed with a sharply pointed beak or horn.
Foresightnormal----40
other
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Future Sightpsychic12010010
special
Two turns after this move is used, a hunk of psychic energy attacks the target.
Nasty Plotdark----20
other
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Psycho Shiftpsychic--10010
other
Using its psychic power of suggestion, the user transfers its status conditions to the target.
Lucky Chantnormal----30
other
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Extrasensorypsychic8010020
special
The user attacks with an odd, unseeable power. This may also make the target flinch.(10%)
Secret Powernormal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
Stored Powerpsychic2010010
special
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Morning Sunnormal----5
other
The user restores its own HP. The amount of HP regained varies with the weather.

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal200(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrikeflying100--1
physical
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Continental Crushrock120--1
special
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmareghost160--1
special
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrivefire185--1
special
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doomgrass190--1
special
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psychepsychic190--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark100--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tacklefairy160--1
special
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
IncinerateGen VI TM59fire6010015
special
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Rock SmashGen VI TM94 (XY)
HM06 (ΩRαS)
fighting4010015
physical
The user attacks with a punch. This may also lower the target's Defense stat.(50%)
CovetMove Tutor - ORASnormal6010025
physical
The user endearingly approaches the target, then steals the target's held item.
EndeavorMove Tutor - ORASnormal??1005
physical
This attack move cuts down the target's HP to equal the user's HP.
Heal BellMove Tutor - ORASnormal----5
other
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Hyper VoiceMove Tutor - ORASnormal9010010
special
The user lets loose a horribly echoing shout with the power to inflict damage.
Magic CoatMove Tutor - ORASpsychic----15
other
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Shock WaveMove Tutor - ORASelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
TrickMove Tutor - ORASpsychic--10010
other
The user catches the target off guard and swaps its held item with its own.
UproarMove Tutor - ORASnormal9010010
special
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water PulseMove Tutor - ORASwater6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Zen HeadbuttMove Tutor - ORASpsychic809015
physical
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%)
TelekinesisGen V TM19psychic----15
other
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Water PulseGen IV TM03water6010020
special
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%)
Shock WaveGen IV TM34electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
SwiftMove Tutor - PtHGSSnormal60--20
special
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)
RolloutMove Tutor - PtHGSSrock309020
physical
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
HeadbuttMove Tutor - HGSSnormal7010015
physical
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%)
Mega PunchMove Tutor - FRLGnormal808520
physical
The target is slugged by a punch thrown with muscle-packed power.
Mega KickMove Tutor - FRLGnormal120755
physical
The target is attacked by a kick launched with muscle-packed power.
Body SlamMove Tutor - FRLGnormal8510015
physical
The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%)
CounterMove Tutor - FRLGfighting??10020
physical
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic TossMove Tutor - FRLGfighting??10020
physical
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
MimicMove Tutor - FRLGnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Soft-boiledMove Tutor - FRLGnormal----10
other
The user restores its own HP by up to half of its max HP.
EndureMove Tutor - Emeraldnormal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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