HP | 85 | Att | 50 | Def | 95 |
Spd | 80 | Sp. Att | 120 | Sp. Def | 115 |
Hustle | Damage from physical attacks is increased by 50%, but average accuracy is only 80%. |
Serene Grace | The chances of a move having a secondary effect is doubled. |
Super Luck (hidden) | Raises the critical-hit ratio of moves by one level. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 145 - 192 | 49 - 91 | 90 - 132 |
76 - 118 | 112 - 154 | 108 - 150 | ||
Hindering Nature | 100 | 280 - 374 | 94 - 179 | 175 - 260 |
148 - 233 | 220 - 305 | 211 - 296 | ||
Neutral Nature | 50 | 145 - 192 | 55 - 102 | 100 - 147 |
85 - 132 | 125 - 172 | 120 - 167 | ||
Neutral Nature | 100 | 280 - 374 | 105 - 199 | 195 - 289 |
165 - 259 | 245 - 339 | 235 - 329 | ||
Beneficial Nature | 50 | 145 - 192 | 60 - 112 | 110 - 161 |
93 - 145 | 137 - 189 | 132 - 183 | ||
Beneficial Nature | 100 | 280 - 374 | 115 - 218 | 214 - 317 |
181 - 284 | 269 - 372 | 258 - 361 |
1 | 1 | 1 | |||
1/2x | 2x | 2x | |||
1/4x | 2x | 0x | |||
1 | 1 | 1/4x | |||
2x | 1 | 0x | |||
1/2x | 2x | 1 |
Sun | Island Scan - Poni Island |
Moon | Island Scan - Poni Island |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
After You | - | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Sky Attack | - | 140 | 90 | 5 | |
A second-turn attack move where critical hits land more easily. This may also make the target flinch.(30%) | |||||
Extreme Speed | - | 80 | 100 | 5 | |
The user charges the target at blinding speed. This move always goes first. | |||||
Aura Sphere | - | 80 | -- | 20 | |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||
Air Slash | - | 75 | 95 | 15 | |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.(30%) |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Work Up | TM01 | -- | -- | 30 | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||
Psyshock | TM03 | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Hyper Beam | TM15 | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Roost | TM19 | -- | -- | 10 | |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||
Safeguard | TM20 | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Solar Beam | TM22 | 120 | 100 | 10 | |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Shadow Ball | TM30 | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
Brick Break | TM31 | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Flamethrower | TM35 | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn.(10%) | |||||
Fire Blast | TM38 | 110 | 85 | 5 | |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.(10%) | |||||
Aerial Ace | TM40 | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Echoed Voice | TM49 | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||
Steel Wing | TM51 | 70 | 90 | 25 | |
The target is hit with wings of steel. This may also raise the user's Defense stat.(10%) | |||||
Fling | TM56 | ?? | 100 | 10 | |
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
Giga Impact | TM68 | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
Thunder Wave | TM73 | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||
Fly | TM76 | 90 | 95 | 15 | |
The user soars and then strikes its target on the next turn. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Grass Knot | TM86 | ?? | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Present | ?? | 90 | 15 | |
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | ||||
Mirror Move | -- | -- | 20 | |
The user counters the target by mimicking the target's last move. | ||||
Peck | 35 | 100 | 35 | |
The target is jabbed with a sharply pointed beak or horn. | ||||
Foresight | -- | -- | 40 | |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | ||||
Future Sight | 120 | 100 | 10 | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||
Nasty Plot | -- | -- | 20 | |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||
Psycho Shift | -- | 100 | 10 | |
Using its psychic power of suggestion, the user transfers its status conditions to the target. | ||||
Lucky Chant | -- | -- | 30 | |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | ||||
Extrasensory | 80 | 100 | 20 | |
The user attacks with an odd, unseeable power. This may also make the target flinch.(10%) | ||||
Secret Power | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | ||||
Stored Power | 20 | 100 | 10 | |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | ||||
Morning Sun | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
All-Out Pummeling | 140(Phy)/160(Spe) | -- | 1 | |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
Supersonic Skystrike | 200(Phy)/140(Spe) | -- | 1 | |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
Never-Ending Nightmare | 160 | -- | 1 | |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
Corkscrew Crash | 140 | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Inferno Overdrive | 185 | -- | 1 | |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | ||||
Bloom Doom | 120(Phy)/190(Spe) | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Shattered Psyche | 190 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Black Hole Eclipse | 100 | -- | 1 | |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||
Twinkle Tackle | 160 | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Magical Leaf | Lv. 1 Togetic | 60 | -- | 20 | |
The user scatters curious leaves that chase the target. This attack never misses. | |||||
Growl | Lv. 1 Togetic | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||
Charm | Lv. 1 Togetic | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||
Metronome | Lv. 1 Togetic | -- | -- | 10 | |
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||
Sweet Kiss | Lv. 1 Togetic | -- | 75 | 10 | |
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||
Yawn | Lv. 13 Togetic | -- | -- | 10 | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||
Fairy Wind | Lv. 14 Togetic | 40 | 100 | 30 | |
The user stirs up a fairy wind and strikes the target with it. | |||||
Encore | Lv. 17 Togetic | -- | 100 | 5 | |
The user compels the target to keep using the move it encored for three turns. | |||||
Follow Me | Lv. 21 Togetic | -- | -- | 20 | |
The user draws attention to itself, making all targets take aim only at the user. | |||||
Bestow | Lv. 25 Togetic | -- | -- | 15 | |
The user passes its held item to the target when the target isn't holding an item. | |||||
Wish | Lv. 29 Togetic | -- | -- | 10 | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | |||||
Ancient Power | Lv. 33 Togetic | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%) | |||||
Safeguard | Lv. 37 Togetic | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||
Baton Pass | Lv. 41 Togetic | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||
Double-edge | Lv. 45 Togetic | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
Last Resort | Lv. 49 Togetic | 140 | 100 | 5 | |
This move can be used only after the user has used all the other moves it knows in the battle. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Incinerate | Gen VI TM59 | 60 | 100 | 15 | |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||
Retaliate | Gen VI TM67 | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Rock Smash | Gen VI TM94 (XY) HM06 (ΩRαS) | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target's Defense stat.(50%) | |||||
Covet | Move Tutor - ORAS | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | |||||
Drain Punch | Move Tutor - ORAS | 75 | 100 | 10 | |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||
Endeavor | Move Tutor - ORAS | ?? | 100 | 5 | |
This attack move cuts down the target's HP to equal the user's HP. | |||||
Focus Punch | Move Tutor - ORAS | 150 | 100 | 20 | |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
Heal Bell | Move Tutor - ORAS | -- | -- | 5 | |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||
Heat Wave | Move Tutor - ORAS | 95 | 90 | 10 | |
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.(10%) | |||||
Hyper Voice | Move Tutor - ORAS | 90 | 100 | 10 | |
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||
Last Resort | Move Tutor - ORAS | 140 | 100 | 5 | |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||
Magic Coat | Move Tutor - ORAS | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
Shock Wave | Move Tutor - ORAS | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Signal Beam | Move Tutor - ORAS | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
Snore | Move Tutor - ORAS | 50 | 100 | 15 | |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
Tailwind | Move Tutor - ORAS | -- | -- | 15 | |
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||
Trick | Move Tutor - ORAS | -- | 100 | 10 | |
The user catches the target off guard and swaps its held item with its own. | |||||
Water Pulse | Move Tutor - ORAS | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Zen Headbutt | Move Tutor - ORAS | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%) | |||||
Telekinesis | Gen V TM19 | -- | -- | 15 | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
Pluck | Gen V TM88 | 60 | 100 | 20 | |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||
Focus Punch | Gen IV TM01 | 150 | 100 | 20 | |
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
Water Pulse | Gen IV TM03 | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target.(20%) | |||||
Shock Wave | Gen IV TM34 | 60 | -- | 20 | |
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
Endure | Gen IV TM58 | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
Silver Wind | Gen IV TM62 | 60 | 100 | 5 | |
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.(10%) | |||||
Captivate | Gen IV TM78 | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
Natural Gift | Gen IV TM83 | ?? | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
Defog | Gen IV HM05 DPt | -- | -- | 15 | |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. | |||||
Air Cutter | Move Tutor - PtHGSS | 60 | 95 | 25 | |
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | |||||
Ominous Wind | Move Tutor - PtHGSS | 60 | 100 | 5 | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.(20%) | |||||
Swift | Move Tutor - PtHGSS | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||
Ancient Power | Move Tutor - PtHGSS | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user's stats at once.(10%) | |||||
Mud-slap | Move Tutor - PtHGSS | 20 | 100 | 10 | |
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
Rollout | Move Tutor - PtHGSS | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||
Twister | Move Tutor - PtHGSS | 40 | 100 | 20 | |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.(20%) |