
| HP | 40 | Att | 45 | Def | 65 |
| Spd | 90 | Sp. Att | 100 | Sp. Def | 120 |
| Soundproof | Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified. |
| Filter | Damage by super-effective moves is reduced by 25%. |
| Technician (hidden) | Moves with a base power of 60 or less are boosted in power by 50% |

| Max Stats | Level | HP | Att | Def |
| Spd | Sp.Att | Sp.Def | ||
| Hindering Nature | 50 | 100 - 147 | 45 - 87 | 63 - 105 |
| 85 - 127 | 94 - 136 | 112 - 154 | ||
| Hindering Nature | 100 | 190 - 284 | 85 - 170 | 121 - 206 |
| 166 - 251 | 184 - 269 | 220 - 305 | ||
| Neutral Nature | 50 | 100 - 147 | 50 - 97 | 70 - 117 |
| 95 - 142 | 105 - 152 | 125 - 172 | ||
| Neutral Nature | 100 | 190 - 284 | 95 - 189 | 135 - 229 |
| 185 - 279 | 205 - 299 | 245 - 339 | ||
| Beneficial Nature | 50 | 100 - 147 | 55 - 106 | 77 - 128 |
| 104 - 156 | 115 - 167 | 137 - 189 | ||
| Beneficial Nature | 100 | 190 - 284 | 104 - 207 | 148 - 251 |
| 203 - 306 | 225 - 328 | 269 - 372 |
![]() | 1 | ![]() | 1 | ![]() | 1 |
![]() | 1 | ![]() | 1 | ![]() | 1 |
![]() | 1/4x | ![]() | 2x | ![]() | 1 |
![]() | 1 | ![]() | 1/2x | ![]() | 1 |
![]() | 1 | ![]() | 2x | ![]() | 0x |
![]() | 1 | ![]() | 2x | ![]() | 1 |
| Sun | |
| Moon |
| Move | Level | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Misty Terrain | - | ![]() | -- | -- | 10 |
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| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||
| Magical Leaf | - | ![]() | 60 | -- | 20 |
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| The user scatters curious leaves that chase the target. This attack never misses. | |||||
| Quick Guard | - | ![]() | -- | -- | 15 |
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| The user protects itself and its allies from priority moves. | |||||
| Wide Guard | - | ![]() | -- | -- | 10 |
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| The user and its allies are protected from wide-ranging attacks for one turn. | |||||
| Power Swap | - | ![]() | -- | -- | 10 |
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| The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||
| Guard Swap | - | ![]() | -- | -- | 10 |
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| The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||
| Barrier | - | ![]() | -- | -- | 20 |
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| The user throws up a sturdy wall that sharply raises its Defense stat. | |||||
| Confusion | - | ![]() | 50 | 100 | 25 |
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| The target is hit by a weak telekinetic force. This may also confuse the target.(10%) | |||||
| Copycat | 4 | ![]() | -- | -- | 20 |
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| The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||
| Meditate | 8 | ![]() | -- | -- | 40 |
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| The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||
| Double Slap | 11 | ![]() | 15 | 85 | 10 |
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| The target is slapped repeatedly, back and forth, two to five times in a row. | |||||
| Mimic | 15 | ![]() | -- | -- | 10 |
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| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||
| Psywave | 15 | ![]() | ?? | 100 | 15 |
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| The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||
| Encore | 18 | ![]() | -- | 100 | 5 |
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| The user compels the target to keep using the move it encored for three turns. | |||||
| Light Screen | 22 | ![]() | -- | -- | 30 |
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| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
| Reflect | 22 | ![]() | -- | -- | 20 |
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| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
| Psybeam | 25 | ![]() | 65 | 100 | 20 |
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| The target is attacked with a peculiar ray. This may also leave the target confused.(10%) | |||||
| Substitute | 29 | ![]() | -- | -- | 10 |
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| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
| Recycle | 32 | ![]() | -- | -- | 10 |
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| The user recycles a held item that has been used in battle so it can be used again. | |||||
| Trick | 36 | ![]() | -- | 100 | 10 |
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| The user catches the target off guard and swaps its held item with its own. | |||||
| Psychic | 39 | ![]() | 90 | 100 | 10 |
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| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
| Role Play | 43 | ![]() | -- | -- | 10 |
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| The user mimics the target completely, copying the target's natural Ability. | |||||
| Baton Pass | 46 | ![]() | -- | -- | 40 |
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| The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||
| Safeguard | 50 | ![]() | -- | -- | 25 |
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| The user creates a protective field that prevents status conditions for five turns. | |||||
| Move | TM | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Psyshock | TM03 | ![]() | 80 | 100 | 10 |
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| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||
| Calm Mind | TM04 | ![]() | -- | -- | 20 |
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| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
| Toxic | TM06 | ![]() | -- | 90 | 10 |
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| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
| Hidden Power | TM10 | ![]() | 60 | 100 | 15 |
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| A unique attack that varies in type depending on the Pokémon using it. | |||||
| Sunny Day | TM11 | ![]() | -- | -- | 5 |
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| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
| Taunt | TM12 | ![]() | -- | 100 | 20 |
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| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||
| Hyper Beam | TM15 | ![]() | 150 | 90 | 5 |
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| The target is attacked with a powerful beam. The user can't move on the next turn. | |||||
| Light Screen | TM16 | ![]() | -- | -- | 30 |
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| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
| Protect | TM17 | ![]() | -- | -- | 10 |
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| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
| Rain Dance | TM18 | ![]() | -- | -- | 5 |
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| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
| Safeguard | TM20 | ![]() | -- | -- | 25 |
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| The user creates a protective field that prevents status conditions for five turns. | |||||
| Frustration | TM21 | ![]() | ?? | 100 | 20 |
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| This full-power attack grows more powerful the less the user likes its Trainer. | |||||
| Solar Beam | TM22 | ![]() | 120 | 100 | 10 |
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| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||
| Thunderbolt | TM24 | ![]() | 90 | 100 | 15 |
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| A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%) | |||||
| Thunder | TM25 | ![]() | 110 | 70 | 10 |
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| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%) | |||||
| Return | TM27 | ![]() | ?? | 100 | 20 |
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| This full-power attack grows more powerful the more the user likes its Trainer. | |||||
| Psychic | TM29 | ![]() | 90 | 100 | 10 |
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| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
| Shadow Ball | TM30 | ![]() | 80 | 100 | 15 |
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| The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%) | |||||
| Brick Break | TM31 | ![]() | 75 | 100 | 15 |
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| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||
| Double Team | TM32 | ![]() | -- | -- | 15 |
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| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
| Reflect | TM33 | ![]() | -- | -- | 20 |
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| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
| Aerial Ace | TM40 | ![]() | 60 | -- | 20 |
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| The user confounds the target with speed, then slashes. This attack never misses. | |||||
| Torment | TM41 | ![]() | -- | 100 | 15 |
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| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||
| Facade | TM42 | ![]() | 70 | 100 | 20 |
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| This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
| Rest | TM44 | ![]() | -- | -- | 10 |
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| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
| Attract | TM45 | ![]() | -- | 100 | 15 |
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| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
| Thief | TM46 | ![]() | 60 | 100 | 25 |
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| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||
| Round | TM48 | ![]() | 60 | 100 | 15 |
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| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
| Focus Blast | TM52 | ![]() | 120 | 70 | 5 |
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| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.(10%) | |||||
| Energy Ball | TM53 | ![]() | 90 | 100 | 10 |
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| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
| Fling | TM56 | ![]() | ?? | 100 | 10 |
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| The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||
| Charge Beam | TM57 | ![]() | 50 | 90 | 10 |
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| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
| Payback | TM66 | ![]() | 50 | 100 | 10 |
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| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||
| Giga Impact | TM68 | ![]() | 150 | 90 | 5 |
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| The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||
| Thunder Wave | TM73 | ![]() | -- | 90 | 20 |
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| The user launches a weak jolt of electricity that paralyzes the target. | |||||
| Psych Up | TM77 | ![]() | -- | -- | 10 |
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| The user hypnotizes itself into copying any stat change made by the target. | |||||
| Infestation | TM83 | ![]() | 20 | 100 | 20 |
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| The target is infested and attacked for four to five turns. The target can't flee during this time.(100%) | |||||
| Dream Eater | TM85 | ![]() | 100 | 100 | 15 |
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| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
| Grass Knot | TM86 | ![]() | ?? | 100 | 20 |
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| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||
| Swagger | TM87 | ![]() | -- | 85 | 15 |
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| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
| Sleep Talk | TM88 | ![]() | -- | -- | 10 |
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| While it is asleep, the user randomly uses one of the moves it knows. | |||||
| Substitute | TM90 | ![]() | -- | -- | 10 |
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| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
| Trick Room | TM92 | ![]() | -- | -- | 5 |
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| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
| Dazzling Gleam | TM99 | ![]() | 80 | 100 | 10 |
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| The user damages opposing Pokémon by emitting a powerful flash. | |||||
| Confide | TM100 | ![]() | -- | -- | 20 |
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| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) | |||||
| Move | Type | Att. | Acc. | PP |
| Category | ||||
| Description | ||||
| Future Sight | ![]() | 120 | 100 | 10 |
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| Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||
| Hypnosis | ![]() | -- | 60 | 20 |
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| The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||
| Mimic | ![]() | -- | -- | 10 |
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| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | ||||
| Fake Out | ![]() | 40 | 100 | 10 |
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| This attack hits first and makes the target flinch. It only works the first turn the user is in battle.(100%) | ||||
| Trick | ![]() | -- | 100 | 10 |
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| The user catches the target off guard and swaps its held item with its own. | ||||
| Confuse Ray | ![]() | -- | 100 | 10 |
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| The target is exposed to a sinister ray that triggers confusion. | ||||
| Wake-Up Slap | ![]() | 70 | 100 | 10 |
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| This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | ||||
| Teeter Dance | ![]() | -- | 100 | 20 |
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| The user performs a wobbly dance that confuses the Pokémon around it. | ||||
| Nasty Plot | ![]() | -- | -- | 20 |
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| The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | ||||
| Power Split | ![]() | -- | -- | 10 |
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| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | ||||
| Magic Room | ![]() | -- | -- | 10 |
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| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||
| Icy Wind | ![]() | 55 | 95 | 15 |
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| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%) | ||||
| Move | Type | Max Att. | Acc. | PP |
| Category | ||||
| Description | ||||
| Breakneck Blitz | ![]() | 200(Phy)/200(Spe) | -- | 1 |
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| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
| All-Out Pummeling | ![]() | 140(Phy)/190(Spe) | -- | 1 |
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| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | ||||
| Supersonic Skystrike | ![]() | 120 | -- | 1 |
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| The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | ||||
| Savage Spin-Out | ![]() | 100 | -- | 1 |
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| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | ||||
| Never-Ending Nightmare | ![]() | 160 | -- | 1 |
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| Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | ||||
| Bloom Doom | ![]() | 190 | -- | 1 |
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| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
| Gigavolt Havoc | ![]() | 185 | -- | 1 |
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| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
| Shattered Psyche | ![]() | 190 | -- | 1 |
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| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
| Subzero Slammer | ![]() | 100 | -- | 1 |
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| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | ||||
| Black Hole Eclipse | ![]() | 120 | -- | 1 |
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| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | ||||
| Twinkle Tackle | ![]() | 160 | -- | 1 |
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| The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | ||||
| Move | Method | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Tickle | Lv. 1![]() Mime Jr. | ![]() | -- | 100 | 20 |
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| The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||
| Healing Wish | ![]() Mime Jr. | ![]() | -- | -- | 10 |
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| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||
| Charm | ![]() Mime Jr. | ![]() | -- | 100 | 20 |
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| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||
| Move | Method | Type | Att. | Acc. | PP |
| Category | |||||
| Description | |||||
| Flash | Gen VI TM70 | ![]() | -- | 100 | 20 |
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| The user flashes a bright light that cuts the target's accuracy. | |||||
| Secret Power | Gen VI TM94 (ΩRαS) | ![]() | 70 | 100 | 20 |
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| The additional effects of this attack depend upon where it was used.(30%) | |||||
| Power-up Punch | Gen VI TM98 | ![]() | 40 | 100 | 20 |
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| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.(100%) | |||||
| Covet | Move Tutor - ORAS | ![]() | 60 | 100 | 25 |
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| The user endearingly approaches the target, then steals the target's held item. | |||||
| Drain Punch | Move Tutor - ORAS | ![]() | 75 | 100 | 10 |
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| An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||
| Fire Punch | Move Tutor - ORAS | ![]() | 75 | 100 | 15 |
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| The target is punched with a fiery fist. This may also leave the target with a burn.(10%) | |||||
| Focus Punch | Move Tutor - ORAS | ![]() | 150 | 100 | 20 |
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| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
| Foul Play | Move Tutor - ORAS | ![]() | 95 | 100 | 15 |
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| The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||
| Helping Hand | Move Tutor - ORAS | ![]() | -- | -- | 20 |
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| The user assists an ally by boosting the power of that ally's attack. | |||||
| Ice Punch | Move Tutor - ORAS | ![]() | 75 | 100 | 15 |
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| The target is punched with an icy fist. This may also leave the target frozen.(10%) | |||||
| Iron Defense | Move Tutor - ORAS | ![]() | -- | -- | 15 |
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| The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||
| Magic Coat | Move Tutor - ORAS | ![]() | -- | -- | 15 |
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| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||
| Shock Wave | Move Tutor - ORAS | ![]() | 60 | -- | 20 |
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| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
| Signal Beam | Move Tutor - ORAS | ![]() | 75 | 100 | 15 |
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| The user attacks with a sinister beam of light. This may also confuse the target.(10%) | |||||
| Skill Swap | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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| The user employs its psychic power to exchange Abilities with the target. | |||||
| Snatch | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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| The user steals the effects of any attempts to use a healing or stat-changing move. | |||||
| Snore | Move Tutor - ORAS | ![]() | 50 | 100 | 15 |
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| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%) | |||||
| Thunder Punch | Move Tutor - ORAS | ![]() | 75 | 100 | 15 |
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| The target is punched with an electrified fist. This may also leave the target with paralysis.(10%) | |||||
| Wonder Room | Move Tutor - ORAS | ![]() | -- | -- | 10 |
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| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||
| Zen Headbutt | Move Tutor - ORAS | ![]() | 80 | 90 | 15 |
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| The user focuses its willpower to its head and attacks the target. This may also make the target flinch.(20%) | |||||
| Telekinesis | Gen V TM19 | ![]() | -- | -- | 15 |
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| The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
| Focus Punch | Gen IV TM01 | ![]() | 150 | 100 | 20 |
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| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||
| Shock Wave | Gen IV TM34 | ![]() | 60 | -- | 20 |
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| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||
| Secret Power | Gen IV TM43 | ![]() | 70 | 100 | 20 |
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| The additional effects of this attack depend upon where it was used.(30%) | |||||
| Endure | Gen IV TM58 | ![]() | -- | -- | 10 |
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| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
| Captivate | Gen IV TM78 | ![]() | -- | 100 | 20 |
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| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
| Natural Gift | Gen IV TM83 | ![]() | ?? | 100 | 15 |
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| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
| Mud-slap | Move Tutor - PtHGSS | ![]() | 20 | 100 | 10 |
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| The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%) | |||||
| Headbutt | Move Tutor - HGSS | ![]() | 70 | 100 | 15 |
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| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.(30%) | |||||
| Mega Punch | Move Tutor - FRLG | ![]() | 80 | 85 | 20 |
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| The target is slugged by a punch thrown with muscle-packed power. | |||||
| Mega Kick | Move Tutor - FRLG | ![]() | 120 | 75 | 5 |
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| The target is attacked by a kick launched with muscle-packed power. | |||||
| Body Slam | Move Tutor - FRLG | ![]() | 85 | 100 | 15 |
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| The user drops onto the target with its full body weight. This may also leave the target with paralysis.(30%) | |||||
| Double-edge | Move Tutor - FRLG | ![]() | 120 | 100 | 15 |
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| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||
| Counter | Move Tutor - FRLG | ![]() | ?? | 100 | 20 |
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| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||
| Seismic Toss | Move Tutor - FRLG | ![]() | ?? | 100 | 20 |
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| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||
| Metronome | Move Tutor - FRLG | ![]() | -- | -- | 10 |
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| The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||
| Endure | Move Tutor - Emerald | ![]() | -- | -- | 10 |
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| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||
| Nightmare | Move Tutor - XD | ![]() | -- | 100 | 15 |
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| A sleeping target sees a nightmare that inflicts some damage every turn. | |||||
| Take Down | Gen I TM09 | ![]() | 90 | 85 | 20 |
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| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||
| Submission | Gen I TM17 | ![]() | 80 | 80 | 20 |
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| The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||
| Rage | Gen I TM20 | ![]() | 20 | 100 | 20 |
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| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
| Teleport | Gen I TM30 | ![]() | -- | -- | 20 |
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| Use it to flee from any wild Pokémon. | |||||
| Bide | Gen I TM34 | ![]() | ?? | -- | 10 |
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| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
