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Mime Jr. DB: stats, moves, locations & evolution

Details of Mime Jr. : base stats, abilities, QR code, Pokedex information, evolution chart, type strengths/weaknesses, how to get, and moves.
update 24/11/2016

Mime Jr.: Stats and Abilities

Mime Jr.

Base Stats

HP20Att25Def45
Spd60Sp. Att70Sp. Def90

Abilities

Soundproof Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Filter Damage by super-effective moves is reduced by 25%.
Technician
(hidden)
Moves with a base power of 60 or less are boosted in power by 50%

QR Code

Mime Jr.

Max Stats

Max StatsLevelHPAttDef
SpdSp.AttSp.Def
Hindering Nature 5080 - 12727 - 6945 - 87
58 - 10067 - 10985 - 127
Hindering Nature 100150 - 24449 - 13485 - 170
112 - 197130 - 215166 - 251
Neutral Nature 5080 - 12730 - 7750 - 97
65 - 11275 - 12295 - 142
Neutral Nature 100150 - 24455 - 14995 - 189
125 - 219145 - 239185 - 279
Beneficial Nature 5080 - 12733 - 8455 - 106
71 - 12382 - 134104 - 156
Beneficial Nature 100150 - 24460 - 163104 - 207
137 - 240159 - 262203 - 306

Pokedex and Evolution

Pokedex

National No.Type 1Type 2
439psychicfairy
HeightWeightGender
0.6m13.0kgMale ♂:50%
Female ♀:5:50%

Evolution Chart

PokemonEvolution condition
Mime Jr.
Mime Jr.
--
Mr. Mime
Mr. Mime
Level evelmimic

Type Effectiveness

Resistance/Weaknesses Chart

Normal1Fire1Water1
Grass1Electric1Ice1
Fighting1/4xPoison2xGround1
Flying1Psychic1/2xBug1
Rock1Ghost2xDragon0x
Dark1Steel2xFairy1

Location / How to get

Location

Sun
Moon

Moves

Learn by leveling up

MoveLevelTypeAtt.Acc.PP
Category
Description
Tickle-normal--10020
other
The user tickles the target into laughing, reducing its Attack and Defense stats.
Barrier-psychic----20
other
The user throws up a sturdy wall that sharply raises its Defense stat.
Confusion-psychic5010025
special
The target is hit by a weak telekinetic force. This may also confuse the target.(10%)
Copycat4normal----20
other
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Meditate8psychic----40
other
The user meditates to awaken the power deep within its body and raise its Attack stat.
Double Slap11normal158510
physical
The target is slapped repeatedly, back and forth, two to five times in a row.
Mimic15normal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Encore18normal--1005
other
The user compels the target to keep using the move it encored for three turns.
Light Screen22psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Reflect22psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Psybeam25psychic6510020
special
The target is attacked with a peculiar ray. This may also leave the target confused.(10%)
Substitute29normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Recycle32normal----10
other
The user recycles a held item that has been used in battle so it can be used again.
Trick36psychic--10010
other
The user catches the target off guard and swaps its held item with its own.
Psychic39psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Role Play43psychic----10
other
The user mimics the target completely, copying the target's natural Ability.
Baton Pass46normal----40
other
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Safeguard50normal----25
other
The user creates a protective field that prevents status conditions for five turns.

Learn by TM

MoveTMTypeAtt.Acc.PP
Category
Description
PsyshockTM03psychic8010010
special
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Calm MindTM04psychic----20
other
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
ToxicTM06poison--9010
other
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Hidden PowerTM10normal6010015
special
A unique attack that varies in type depending on the Pokémon using it.
Sunny DayTM11fire----5
other
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TauntTM12dark--10020
other
The target is taunted into a rage that allows it to use only attack moves for three turns.
Light ScreenTM16psychic----30
other
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
ProtectTM17normal----10
other
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Rain DanceTM18water----5
other
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
SafeguardTM20normal----25
other
The user creates a protective field that prevents status conditions for five turns.
FrustrationTM21normal??10020
physical
This full-power attack grows more powerful the less the user likes its Trainer.
Solar BeamTM22grass12010010
special
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ThunderboltTM24electric9010015
special
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%)
ThunderTM25electric1107010
special
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.(30%)
ReturnTM27normal??10020
physical
This full-power attack grows more powerful the more the user likes its Trainer.
PsychicTM29psychic9010010
special
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%)
Shadow BallTM30ghost8010015
special
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.(20%)
Brick BreakTM31fighting7510015
physical
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Double TeamTM32normal----15
other
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ReflectTM33psychic----20
other
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TormentTM41dark--10015
other
The user torments and enrages the target, making it incapable of using the same move twice in a row.
FacadeTM42normal7010020
physical
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
RestTM44psychic----10
other
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
AttractTM45normal--10015
other
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
ThiefTM46dark6010025
physical
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
RoundTM48normal6010015
special
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
FlingTM56dark??10010
physical
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Charge BeamTM57electric509010
special
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%)
Thunder WaveTM73electric--9020
other
The user launches a weak jolt of electricity that paralyzes the target.
Psych UpTM77normal----10
other
The user hypnotizes itself into copying any stat change made by the target.
InfestationTM83bug2010020
special
The target is infested and attacked for four to five turns. The target can't flee during this time.(100%)
Dream EaterTM85psychic10010015
special
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Grass KnotTM86grass??10020
special
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
SwaggerTM87normal--8515
other
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Sleep TalkTM88normal----10
other
While it is asleep, the user randomly uses one of the moves it knows.
SubstituteTM90normal----10
other
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick RoomTM92psychic----5
other
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
ConfideTM100normal----20
other
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%)

Learn by bleeding (egg moves)

MoveTypeAtt.Acc.PP
Category
Description
Future Sightpsychic12010010
special
Two turns after this move is used, a hunk of psychic energy attacks the target.
Hypnosispsychic--6020
other
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Mimicnormal----10
other
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Fake Outnormal4010010
physical
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.(100%)
Trickpsychic--10010
other
The user catches the target off guard and swaps its held item with its own.
Confuse Rayghost--10010
other
The target is exposed to a sinister ray that triggers confusion.
Wake-Up Slapfighting7010010
physical
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Teeter Dancenormal--10020
other
The user performs a wobbly dance that confuses the Pokémon around it.
Healing Wishpsychic----10
other
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Charmfairy--10020
other
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Nasty Plotdark----20
other
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Power Splitpsychic----10
other
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Magic Roompsychic----10
other
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Icy Windice559515
special
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.(100%)

Z Moves

MoveTypeMax Att.Acc.PP
Category
Description
Breakneck Blitznormal160(Phy)/120(Spe)--1
physical
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummelingfighting140--1
physical
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Savage Spin-Outbug100--1
special
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmareghost160--1
special
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Bloom Doomgrass190--1
special
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havocelectric185--1
special
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psychepsychic190--1
special
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammerice100--1
special
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipsedark120--1
physical
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves

MoveMethodTypeAtt.Acc.PP
Category
Description
FlashGen VI TM70normal--10020
other
The user flashes a bright light that cuts the target's accuracy.
Secret PowerGen VI TM94 (ΩRαS)normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
CovetMove Tutor - ORASnormal6010025
physical
The user endearingly approaches the target, then steals the target's held item.
Drain PunchMove Tutor - ORASfighting7510010
physical
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus PunchMove Tutor - ORASfighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Helping HandMove Tutor - ORASnormal----20
other
The user assists an ally by boosting the power of that ally's attack.
Magic CoatMove Tutor - ORASpsychic----15
other
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Shock WaveMove Tutor - ORASelectric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal BeamMove Tutor - ORASbug7510015
special
The user attacks with a sinister beam of light. This may also confuse the target.(10%)
Skill SwapMove Tutor - ORASpsychic----10
other
The user employs its psychic power to exchange Abilities with the target.
SnatchMove Tutor - ORASdark----10
other
The user steals the effects of any attempts to use a healing or stat-changing move.
SnoreMove Tutor - ORASnormal5010015
special
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.(30%)
UproarMove Tutor - ORASnormal9010010
special
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Wonder RoomMove Tutor - ORASpsychic----10
other
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
TelekinesisGen V TM19psychic----15
other
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Focus PunchGen IV TM01fighting15010020
physical
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock WaveGen IV TM34electric60--20
special
The user strikes the target with a quick jolt of electricity. This attack never misses.
Secret PowerGen IV TM43normal7010020
physical
The additional effects of this attack depend upon where it was used.(30%)
EndureGen IV TM58normal----10
other
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
CaptivateGen IV TM78normal--10020
other
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural GiftGen IV TM83normal??10015
physical
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Mud-slapMove Tutor - PtHGSSground2010010
special
The user hurls mud in the target's face to inflict damage and lower its accuracy.(100%)

List of Pokemon by Type

Pokemon by Type
'Snorlax'
normal
'Litten'
fire
'Popplio'
water
'Pikachu'
electric
'Rowlet'
grass
'Vulpix'
ice
'Passimian'
fighting
'Salandit'
poison
'Mudbray'
ground
'Pikipek'
flying
'Oranguru'
psychic
'Grubbin'
bug
'Rockruff'
rock
'Mimikyu'
ghost
'Jangmo-o'
dragon
'Rattata'
dark
'Togedemaru'
steel
'Tapu Lele'
fairy

Newly Introduced Features

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