HP | 78 | Att | 52 | Def | 60 |
Spd | 23 | Sp. Att | 63 | Sp. Def | 65 |
Healer | At the end of the turn, there is a 30% chance of either Ally being healed from a status condition |
Aroma Veil (hidden) | Protects itself and its allies from attacks that limit their move choices. |
Max Stats | Level | HP | Att | Def |
Spd | Sp.Att | Sp.Def | ||
Hindering Nature | 50 | 138 - 185 | 51 - 93 | 58 - 100 |
25 - 67 | 61 - 103 | 63 - 105 | ||
Hindering Nature | 100 | 266 - 360 | 98 - 182 | 112 - 197 |
45 - 130 | 117 - 202 | 121 - 206 | ||
Neutral Nature | 50 | 138 - 185 | 57 - 104 | 65 - 112 |
28 - 75 | 68 - 115 | 70 - 117 | ||
Neutral Nature | 100 | 266 - 360 | 109 - 203 | 125 - 219 |
51 - 145 | 131 - 225 | 135 - 229 | ||
Beneficial Nature | 50 | 138 - 185 | 62 - 114 | 71 - 123 |
30 - 82 | 74 - 126 | 77 - 128 | ||
Beneficial Nature | 100 | 266 - 360 | 119 - 223 | 137 - 240 |
56 - 159 | 144 - 247 | 148 - 251 |
Pokemon | Evolution condition |
Spritzee | -- |
Aromatisse | Level tradesachet |
1 | 1 | 1 | |||
1 | 1 | 1 | |||
1/2x | 2x | 1 | |||
1 | 1 | 1/2x | |||
1 | 1 | 0x | |||
1/2x | 2x | 1 |
Sun | |
Moon |
Move | Level | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Sweet Scent | - | -- | 100 | 20 | |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. | |||||
Fairy Wind | - | 40 | 100 | 30 | |
The user stirs up a fairy wind and strikes the target with it. | |||||
Sweet Kiss | 6 | -- | 75 | 10 | |
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||
Odor Sleuth | 8 | -- | -- | 40 | |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||
Echoed Voice | 13 | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||
Calm Mind | 17 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Draining Kiss | 21 | 50 | 100 | 10 | |
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||
Aromatherapy | 25 | -- | -- | 5 | |
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||
Attract | 29 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Moonblast | 31 | 95 | 100 | 15 | |
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.(30%) | |||||
Charm | 35 | -- | 100 | 20 | |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||
Flail | 38 | ?? | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||||
Misty Terrain | 42 | -- | -- | 10 | |
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | |||||
Skill Swap | 44 | -- | -- | 10 | |
The user employs its psychic power to exchange Abilities with the target. | |||||
Psychic | 48 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Disarming Voice | 50 | 40 | -- | 15 | |
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
Move | TM | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Calm Mind | TM04 | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||
Toxic | TM06 | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||
Hidden Power | TM10 | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||
Sunny Day | TM11 | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||
Light Screen | TM16 | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||
Protect | TM17 | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||
Rain Dance | TM18 | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||
Frustration | TM21 | ?? | 100 | 20 | |
This full-power attack grows more powerful the less the user likes its Trainer. | |||||
Thunderbolt | TM24 | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.(10%) | |||||
Return | TM27 | ?? | 100 | 20 | |
This full-power attack grows more powerful the more the user likes its Trainer. | |||||
Psychic | TM29 | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.(10%) | |||||
Double Team | TM32 | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||
Reflect | TM33 | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||
Torment | TM41 | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||
Facade | TM42 | 70 | 100 | 20 | |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||
Rest | TM44 | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||
Attract | TM45 | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||
Round | TM48 | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||
Echoed Voice | TM49 | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||
Energy Ball | TM53 | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.(10%) | |||||
Charge Beam | TM57 | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.(70%) | |||||
Gyro Ball | TM74 | ?? | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power. | |||||
Psych Up | TM77 | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||
Dream Eater | TM85 | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||
Swagger | TM87 | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||
Sleep Talk | TM88 | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||
Substitute | TM90 | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||
Flash Cannon | TM91 | 80 | 100 | 10 | |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.(10%) | |||||
Trick Room | TM92 | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||
Dazzling Gleam | TM99 | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||
Confide | TM100 | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.(100%) |
Move | Type | Att. | Acc. | PP |
Category | ||||
Description | ||||
Disable | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | ||||
Wish | -- | -- | 10 | |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. | ||||
Captivate | -- | 100 | 20 | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ||||
Refresh | -- | -- | 20 | |
The user rests to cure itself of poisoning, a burn, or paralysis. |
Move | Type | Max Att. | Acc. | PP |
Category | ||||
Description | ||||
Breakneck Blitz | 160(Phy)/120(Spe) | -- | 1 | |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | ||||
Corkscrew Crash | 160(Phy)/160(Spe) | -- | 1 | |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | ||||
Bloom Doom | 175 | -- | 1 | |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||
Gigavolt Havoc | 175 | -- | 1 | |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | ||||
Shattered Psyche | 180 | -- | 1 | |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | ||||
Twinkle Tackle | 175 | -- | 1 | |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Move | Method | Type | Att. | Acc. | PP |
Category | |||||
Description | |||||
Flash | Gen VI TM70 | -- | 100 | 20 | |
The user flashes a bright light that cuts the target's accuracy. | |||||
Secret Power | Gen VI TM94 (ΩRαS) | 70 | 100 | 20 | |
The additional effects of this attack depend upon where it was used.(30%) | |||||
After You | Move Tutor - ORAS | -- | -- | 15 | |
The user helps the target and makes it use its move right after the user. | |||||
Covet | Move Tutor - ORAS | 60 | 100 | 25 | |
The user endearingly approaches the target, then steals the target's held item. | |||||
Endeavor | Move Tutor - ORAS | ?? | 100 | 5 | |
This attack move cuts down the target's HP to equal the user's HP. | |||||
Heal Bell | Move Tutor - ORAS | -- | -- | 5 | |
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||
Helping Hand | Move Tutor - ORAS | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally's attack. | |||||
Magic Coat | Move Tutor - ORAS | -- | -- | 15 | |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |